round game, at which several may play, with a complete
pack of cards, bearing the same value as at whist. A pool is made with
fish or counters, on which such a value is fixed as the company may
agree. The highest trump in each deal wins the pool; and should it
happen that not one trump be dealt, then the company pool again, and
the event is decided by the succeeding deal. After determining the
deal, &c., the dealer pools six fish, and every other player four;
then three cards are given to each, by one at a time, and another
turned up for trump. The cards are not to be looked at, except in this
manner: The eldest hand shows the uppermost card, which, if a trump,
the company may speculate on, or bid for--the highest bidder buying
and paying for it, provided the price offered be approved of by the
seller. After this is settled, if the first card does not prove a
trump, then the next eldest is to show the uppermost card, and so
on--the company speculating as they please, till all are discovered,
when the possessor of the highest trump, whether by purchase or
otherwise, gains the pool. To play at speculation well, recollection
is requisite of what superior cards of that particular suit have
appeared in the preceding deals, and calculation of the probability of
the trump offered proving the highest in the deal then undetermined.
106. Connexions.
Three or four persons may play at this game. If the former number, ten
cards each are to be given; but if the latter, only eight are dealt,
which bear the same value as at whist, except that diamonds are always
trumps. The connexions are formed as follows:
i. By the two black aces.
ii. The ace of spades and king of hearts.
iii. The ace of clubs and king of hearts.
107. For the First Connexion,
2s. are drawn from the pool; for the second, 1s.; for the third, and
by the winner of the majority in tricks, 6d. each is taken. These sums
are supposing gold staked: when only silver is pooled, then pence are
drawn. A trump played in any round where there is a connexion wins the
trick, otherwise it is gained by the player of the first card of
connexions; and, after a connexion, any following player may trump
without incurring a revoke: and also, whatever suit may be led, the
person holding a card of connexion is at liberty to play the same; but
the others must, if possible, follow suit, unless one of t
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