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110. Cassino.
The game of cassino is played with an entire pack of cards, generally
by four persons, but sometimes by three, and often by two.
111. Terms used in Cassino.
i. _Great Cassino_, the ten of diamonds, which reckons for two
points.
ii. _Little Cassino_, the two of spades, which reckons for one
point.
iii. _The Cards_ is when you have a greater share than your
adversary, and reckons for three points.
iv. _The Spades_ is when you have the majority of that suit, and
reckons for one point.
v. _The Aces_: each of which reckons for one point.
vi. _Lurched_ is when your adversary has won the game before you
have gained six points.
In some deals at this game it may so happen that neither party win
anything, as the points are not set up according to the tricks, &c.,
obtained, but the smaller number is constantly subtracted from the
larger, both in cards and points; and if they both prove equal, the
game commences again, and the deal goes on in rotation. When three
persons play at this game, the two lowest add their points together,
and subtract from the highest; but when their two numbers together
either amount to or exceed the highest, then neither party scores.
112. Laws of Cassino.
i. The deal and partners are determined by cutting, as at whist, and
the dealer gives four cards, one at a time, to each player, and
either regularly as he deals, or by one, two, three, or four at a
time, lays four more, face upwards, upon the board, and, after the
first cards are played, four others are dealt to each person, until
the pack be concluded; but it is only in the first deal that any
cards are to be turned up.
ii. The deal is not lost when a card is faced by the dealer, unless
in the first round, before any of the four cards are turned up upon
the table; but if a card happen to be faced in the pack, before any
of the said four be turned up, then the deal begins again.
iii. Any person playing with less than four cards must abide by the
loss; and should a card be found under the table, the player whose
number is deficient takes the same.
iv. Each person plays one card at a time, with which he may not only
take at once every card of the same denomination upon the table, but
likewise all that will combine therewith; as, for instance, a ten
takes not only
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