penny a trick, the declarer, if he win all the tricks he
declared, receives from each of his adversaries a penny for each of
the declared tricks; but if he fail to win the required number, he
pays to each of them a penny a trick. For Napoleon he receives double
stakes from each player; but failing to win the five tricks, he pays
them single stakes. The game, though simple, requires good judgment
and memory to play it well. In some companies it is varied by the
introduction of a Wellington, which is a superior call after the
Napoleon, and takes triple stakes; or a Sedan, in which the player
undertakes to lose all his tricks. This declaration takes precedence
of all the others. Each player may Pass, or decline to make a
declaration; and when all the players pass, the deal is void.
Occasionally a pool or kitty is made by each dealer paying a half
stake; or the players may purchase new cards from the pack. In either
case, the pool is taken by the winner of the first Napoleon, or
divided according to arrangement at the close of the play. The best
play in Napoleon is not to win tricks, but to co-operate in defeating
the declaring hand.
131. Picquet.
A game for two players, once very fashionable in France and of some
repute in England; but now quite obsolete. Like Quadrille, it is
encumbered with a vast number of rules and maxims, technical terms and
calculations; all too long and tiresome for modern card-players.
132. Poker, or Draw Poker,
a gambling game common in the United States. An elaboration of the old
English game of Brag, which, like Blind Hookey and Baccarat, is purely
one of chance, generally played by two or three sharpers opposed to
three or four greenhorns. And, for these reasons, is unworthy a place
in this volume.
133. Lansquenet.
This is a game for a large company, much played in France, where it is
the custom to mix three, four, or more packs of cards together. In
England it is played with one pack, after the following plan:--The
dealer, who has rather an advantage, begins by shuffling the cards,
and having them cut by any of the party. He then deals two cards on
his left hand, turning them up; then one for himself, and a fourth,
which he places in the middle of the table for the company, called the
_rejouissance_. Upon this card any or all of the company, except the
dealer, may stake their counter or money, either a li
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