ints make the game, except when both parties say, "_I
put_"--for then the score is at an end, and the contest is determined
in favour of the player who may win two tricks out of three. When it
happens that each player has won a trick, and the third is a tie--that
is, covered by a card of equal value--the whole goes for nothing, and
the game must begin anew.
102. Two-Handed Put.
The eldest hand plays a card; and whether the adversary pass it, win
it, or tie it, has a right to say, "_I put_," or place his cards on
the pack. If you accept the first and your opponent decline the
challenge, you score one; if you prefer the latter, your adversary
gains a point; but if, before he play, your opponent says, "_I put_,"
and you do not choose to see him, he is entitled to add one to his
score. It is sometimes good play to say, "_I put_," before you play a
card: this depends on the nature of your hand.
103. Four-Handed Put.
Each party has a partner, and when three cards are dealt to each, one
of the players gives his partner his best card, and throws the other
two face downwards on the table: the dealer is at liberty to do the
same to his partner, and _vice versa_. The two who have received their
partners' cards play the game, previously discarding their worst card
for the one received from their partners. The game then proceeds as
at two-handed Put.
104. Laws of Put.
i. When the dealer accidentally discovers any of his adversary's
cards, the adversary may demand a new deal.
ii. When the dealer discovers any of his own cards in dealing, he
must abide by the deal.
iii. When a faced card is discovered during the deal, the cards must
be reshuffled, and dealt again.
iv. If the dealer give his adversary more cards than are necessary,
the adversary may call a fresh deal, or suffer the dealer to draw
the extra cards from his hand.
v. If the dealer give himself more cards than are his due, the
adversary may add a point to his game, and call a fresh deal, or
draw the extra cards from the dealer's hand.
vi. No bystander must interfere, under penalty of paying the stakes.
vii. Either party saying, "_I put_"--that is, "I play"--cannot
retract, but must abide the event of the game, or pay the stakes.
[KNOWLEDGE MAKES HUMBLE.]
105. Speculation
is a lively
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