ng eldest hand, you hold either ace, king, or queen of
trumps, without the knave or ten, play them immediately, as, by this
means, you may chance to win the knave or ten.
95. Loo.
This game is played both Limited and Unlimited Loo; it is played two
ways, both with five and three cards. Several may play, but five or
seven make the better game.
96. Three-Card Loo.
i. This game is played by any number of persons, from three, but
five or seven make the best game.
ii. The cards are cut for deal, the holder of the lowest card being
dealer; after which the deal goes round, from left to right. In case
of a tie, the players cut again. Ace is lowest, and the court-cards
and tens are reckoned of the same value,--namely, ten.
iii. The left-hand adversary shuffles or makes the pack, and the
player to the right of the dealer cuts previous to the deal.
iv. The cards take their usual value, ace highest; then king, queen,
knave, ten, and so on, down to deuce. The dealer then gives three
cards, one at a time, face downwards, to each player; and also
dealing an extra hand, or "miss," which may be thrown on the table
either as the first or last card of each round.
v. A card too many or too few is a misdeal.
vi. The stakes being settled beforehand, the dealer puts into the
pool his three halfpence, pence, or sixpences, and the game
proceeds:
vii. The first player on the left of the dealer looks at his hand,
and declares whether he will play or take the miss. If he decide to
play, he says, "I play," or "I take the miss;" but he may elect to
do neither; in which case he places his cards on the pack, and has
nothing further to do with that round. The next player looks at his
hand, and says whether he will play or not; and so on, till the turn
comes to the dealer, who, if only one player stand the chance of the
loo, may either play or give up the stakes.
viii. In the first round it is usual either to deal a _single_; that
is, a round without a _miss_, when all the players must play; or
each player puts into the pool a sum equal to that staked by the
dealer in which latter case a miss is dealt.
[NEVER OPEN THE DOOR TO A LITTLE VICE.]
97. Laws of Loo.
i. For a misdeal the dealer is looed.
ii. For playing out of turn or looking at the mi
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