two aces or two kings. Whether
in hand or play they reckon for two points.
iii. _Pairs-Royal_ are three similar cards, and reckon for six
points, whether in hand or play.
iv. _Double Pairs-Royal_ are four similar cards and reckon for
twelve points, whether in hand or play. The points gained by pairs,
pairs-royal, and double pairs-royal, in playing, are thus
effected:--Your adversary having played a seven and you another,
constitutes a pair, and entitles you to score two points; your
antagonist then playing a third seven, makes a pair-royal, and he
marks six; and your playing a fourth is a double pair-royal, and
entitles you to twelve points.
v. _Fifteens_.--Every fifteen reckons for two points, whether in
hand or play. In hand they are formed either by two cards--as a five
and any tenth card, a six and a nine, a seven and an eight, or by
three cards, as a two, a five, and an eight, two sixes and a three.
If in play, such cards as together make fifteen are played, the
player whose card completes that number, scores two points.
vi. _Sequences_ are three or four more successive cards, and reckon
for an equal number of points, either in hand or play. In playing a
sequence, it is of no consequence which card is thrown down first;
as thus:--your adversary playing an ace, you a five, he a three, you
a two, then he a four--he counts five for the sequence.
vii. _Flush_.--When, the cards are all of one suit, they reckon for
as many points as there are cards. For a flush in the crib, the
turned-up card must be of the same suit as those put out.
viii. _Nob_.--The knave of the suit turned up reckons for one point;
if a knave be turned up, the dealer marks two.
ix. _End Hole_.--The point scored by the last player, if he make
under thirty-one; if he make thirty-one exactly, he marks two.
x. _Last_.--Three points taken at the commencement of the game of
five-card cribbage by the non-dealer.
[NOR IS DAY BRIGHT TO THE WICKED.]
82. The Accepted Laws of Cribbage.
i. The players cut for deal. The ace is lowest in cutting. In case
of a tie, they cut again. The holder of the lowest card deals.
ii. Not fewer than four cards is a cut; nor must the non-dealer
touch the pack after he has cut it.
iii. Too many or too few cards dealt const
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