riple in the third Game, 3; the Rubber (two Games of three),
2; together, 6. From this deduct 2, for the Double gained by the
opponents in the second Game, which leaves 4, as above. Short Whist is
usually played for points--say, a shilling, or a penny, for each
point; two for the Game, and two for the Rubber.
[NONE ARE SO GOOD AS THEY SHOULD BE.]
79. Advice to all Players.
i. Count, and arrange your cards into suits; but do not always place
your trumps in one particular part of your hand, or your opponents
will discover how many you have.
ii. Attend to the game, and play as though your hand consisted of
twenty-six instead of thirteen cards.
iii. In the second round of a suit, win the trick when you can, and
lead out for your partner's high cards as soon as possible.
iv. Touch only the card you intend to play.
v. Retain a high trump as long as you can, to bring back your strong
suit.
vi. With a weak hand, always try to secure the seventh or odd trick
to save the game.
vii. Attend to the score, and play as if the whole fortune of the
game depended on yourself.
viii. Remember the number of trumps out at every stage of the game.
Note, also, the fall of every court-card in the other suits, so that
you are never in doubt as to the card that will win the trick.
ix. Hold the turn-up as long as you can, as by that means you keep
your adversaries from knowing your strength in trumps.
x. Do not force your partner unnecessarily, as by that means you
sometimes become his adversary instead of his friend.
xi. When in doubt, play a trump. Play the game in its integrity, and
recollect that Whist is full of inferences as well as facts.
80. Cribbage.
The game of Cribbage differs from all other games by its immense
variety of chances. It is played with the full pack of cards, often by
four persons, but it is a better game for two. There are also
different modes of playing--with five, six, or eight cards; but the
best games use those with five or six cards.
[NIGHT IS NOT DARK TO THE GOOD.]
81. Terms Used in Cribbage.
i. _Crib._--The crib is composed of the cards thrown out by each
player, and the dealer is entitled to score whatever points are made
by them.
ii. _Pairs_ are two similar cards, as
|