n your throne,
While we poor gipsies go and come.
They then turn round and hide the ball again.
The Feather
A very exhausting game. The players sit round a table and form sides,
one half against the other, and a little fluffy feather is placed in
the middle. The aim of each side is to blow the feather so that it
settles in the other camp, and to keep it from settling in their own.
The same game can be played with a marble on a table from which the
table-cloth has been removed. In this case you all sink your faces to
the level of the table.
Russian Scandal, or "Gossip"
The players sit in a long line or ring. The first, turning to the
second, whispers very rapidly some remark or a brief story. The
second, who may hear it distinctly, but probably does not, then
whispers it as exactly as he can to the third player; and so on until
the line is finished. The last player then whispers it to the first
player; and the first player repeats his original remark to the
company, and follows it with the form in which it has just reached
him.
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All the players sit in a ring, except one, who stands in the middle
holding a soft cushion. This he throws at any one of the players and
begins to count ten. The person at whom the cushion was thrown must
call out the words of a well-known advertisement before ten is
reached. If he fails he must pay a forfeit.
Judge and Jury
The players, or jury, form up in two rows facing each other. The judge
sits at one end, or passes between the two lines, and asks his
questions. These may be of any description. Perhaps he will say, "Miss
A, do you think it will rain to-morrow?" Now although the judge
addresses Miss A and looks at her, it is not she who must answer but
the player opposite to her. And he in his answer is not allowed to say
either "Yes," "No," "Black," "White," or "Gray." If the player who was
addressed answers she becomes judge and the judge takes her seat; or
if the opposite player does not answer before the judge has counted
ten he becomes judge and the judge takes his seat.
Cross Questions
The players sit in a circle, and the game begins by one player turning
to the next and asking a question. Perhaps it will be, "Did you get
very wet this evening?" The answer may be, "Fortunately I had a
mackintosh." The second player then asks the third, and so on round
the circle until it comes to the first player's turn to be asked a
question by th
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