be oral). Then one player starts the game by suggesting
some predicament and asking the company "What would you do in such a
case?" Five minutes are given for reflection, and fifteen if the
answers are to be written. Then each in turn must say how he would
have extricated himself from the scrape.
A few suitable subjects are given here. If you found yourself in a
strange city, where you didn't know a soul, with no money and nothing
you could pawn, what would you do?
If you should wake up in the night and see a burglar just entering the
room, what would you do?
If you should look out of your school-room door and see smoke and fire
in the hall, what would you do?
If you should be in a foreign country, not able to speak the language
and wanted to order a room and breakfast, what would you do?
TABLE AND CARD GAMES
Card Games and Others
Card games proper, such as Bezique and Cribbage and Whist, do not come
into the scope of this book. Nor do games such as Chess, Draughts,
Halma and Backgammon. It is not that they are not good games, but
that, having to be bought, their rules do not need enumerating again.
The description of a few very old and favorite games with cards, and
one or two new ones, is, however, given, because they can be made at
home.
Letter Games
On page 178 will be found the simplest letter game. Letters can be
used for a round game by one player making a word, shuffling it, and
throwing it face upward into the middle of the table. The winner is
the player who first sees what it spells.
Distribute a box of letters among the players, dealing them face
downward. In turn each player takes up a letter at random and puts it
face upward in the middle of the table. The object of the game is to
make words out of these letters. Directly a player sees a word he
calls it out, and taking the letters places them in front of him,
where they remain until the end of the game, when each player counts
his words and the owner of the greatest number is the winner. If,
however, a word has been chosen which, by the addition of another
letter or so from the middle of the table, can be transformed into a
longer word, the player who thinks of this longer word takes the
shorter word from the other player and places it before himself. Thus,
A might see the word "seat" among the letters, and calling it out,
place it before him; and then B, noticing another "t," might call out
"stat
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