pponents' quoits. This continues until the score
is complete. People usually play for eleven. This game can be played
with flat stones instead of horseshoes and with any rules that you
choose to make.
Duck on a Rock
Duck on a Rock is a variation of Quoits which is excellent fun. One of
the players, chosen by counting out, puts a stone (called in this game
the "duck") about as big as his fist, on the top of a smooth rock and
stands near it. All the other players have similar "ducks" and try to
dislodge the one on the rock by throwing their stones, or ducks at it.
As soon as each has thrown his duck he tries to watch his chance to
run up to it and carry it back before the player standing by the rock
can touch him. When some one knocks off the duck from the rock the
"it" (the player by the rock) must put it back before he can tag any
of the players. This is therefore, of course, the great time for a
rush of all the players to recover their ducks and get back to their
own territory before the "it" can tag them. If any player is touched
by the "it" while attempting to rescue his duck he must become "it"
and put his duck on the rock.
Bowling
Bowling is the best of sports but this usually needs too much
apparatus for the average boy to have. Nine pins, however, can be
arranged in a rough sort of a way, by setting up sticks and bowling at
them with round apples. Your own ingenuity will devise ways to use the
materials you find about you.
Hop-Scotch
Hop-scotch is a great favorite which scarcely needs a description,
although there are various ways of marking the boards. The game is
played by any number of persons, each of whom kicks a small stone from
one part to another of the diagram by hopping about on one foot. The
diagram is drawn on a smooth piece of ground with a pointed stick or
on a pavement with a bit of chalk. The most usual figure is given
here.
To begin, a player puts a pebble or bit of wood into the place marked
1, and then, hopping into it with his right foot, he kicks the counter
outside the diagram. Then hopping out himself, he kicks it (with the
foot on which he is hopping) into the part marked 2. He hops through 1
to 2, kicks the counter out again, and follows it out. This continues
until he has kicked the counter in and out of every space in the
diagram, without stepping on a line, or so casting the counter that
it rests on a line. If this occurs he is put back a space, and it is
the tu
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