FREE BOOKS

Author's List




PREV.   NEXT  
|<   95   96   97   98   99   100   101   102   103   104   105   106   107   108   109   110   111   112   113   114   115   116   117   118   119  
120   121   122   123   124   125   126   127   128   129   130   131   132   133   134   135   136   137   138   139   140   141   142   143   144   >>   >|  
he line. Hot-Hand This is a primitive game, capital for cold weather, for it is well named. It is played by two people, one of whom spreads out his hands flat, palms up. The other puts his, palms down, within about three inches of the other's, and tries to strike them a smart blow. If the first player can withdraw his hands quickly enough so that they are not touched it is his turn to try and strike. As long as the player whose hands are palms down can strike the other's hands he can go on. This is an excellent game for cultivating quickness. The player whose hands are to be struck will find that he can succeed better in escaping the other's blows, if he watches his eyes rather than his hands. This can be arranged among many players as a sort of tournament, trying out the players by couples until finally the two best contestants are left to struggle for the championship. This is a good game to play while getting your breath after skating--or at any time out of doors when you are obliged to be quiet, and there is danger of getting chilled. Pencils and Paper It is well to take a pencil and paper when you go on a long journey. If the train rocks a good deal it is interesting to see which can write a sentence most clearly. There is a way of balancing oneself on the edge of the seat and holding the paper on one's knees which makes for steadiness. It is never too shaky for "Noughts and Crosses." Noughts and Crosses or Tit-tat-toe "Noughts and Crosses" is playable anywhere; all that is needed is a piece of paper--a newspaper will do--and a pencil. The framework is first made. Thus:-- | | | | | | -----+-----+----- | | | | | | -----+-----+----- | | | | | | One player chooses crosses and the other noughts, and the one who is to begin puts his mark--say, a cross--in one of the nine squares. The other puts a nought in another of the squares, and so it goes on until either three noughts or three crosses are in a straight line in any direction. Thus, this is the end of a game in which noughts played first and crosses won: | | X | | | | -----+-----+----- | | X | O | O | | -----+-----+----- | | X | | O | | But it often happens that the game is drawn, as in this example, in which noughts play
PREV.   NEXT  
|<   95   96   97   98   99   100   101   102   103   104   105   106   107   108   109   110   111   112   113   114   115   116   117   118   119  
120   121   122   123   124   125   126   127   128   129   130   131   132   133   134   135   136   137   138   139   140   141   142   143   144   >>   >|  



Top keywords:

player

 

noughts

 

crosses

 
strike
 

Crosses

 

Noughts

 

pencil

 
squares
 

players

 

played


holding

 

steadiness

 
playable
 

interesting

 

sentence

 
balancing
 

oneself

 

needed

 

straight

 

direction


primitive
 

nought

 
framework
 

weather

 

newspaper

 

journey

 

chooses

 

capital

 
inches
 

escaping


succeed
 

struck

 

arranged

 

watches

 
quickness
 

touched

 

quickly

 

excellent

 
cultivating
 

withdraw


spreads

 

skating

 

people

 

chilled

 
Pencils
 

danger

 

obliged

 

breath

 
finally
 

couples