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continued or the game may deal only in couplets or four-lined stanzas. In another quotation game the first player repeats a line of poetry and the next follows it with another line of poetry which begins with the last letter of the previous quotation. Thus, if the first player says-- It was the schooner _Hesperus_ That sailed the wintry sea, the next might cap it with-- A man's a man for a' that, and the next with-- The quality of mercy is not strained. Two Rhyming Games Rhyming games require more taxing of brains than most players care for. The ordinary rhyming game, without using paper, is for one player to make a remark in an easy metre, and for the next to add a line completing the couplet. Thus in one game that was played one player said-- It is a sin to steal a pin, Much more to steal an apple. And the next finished it by adding-- And people who are tempted to, With Satan ought to grapple. But this was showing more skill than there is real need for. An easier rhyming game is that in which the rhyme has to come at the beginning of the line. The players are seated in a circle and one begins by asking the next a question of any nature whatever, or by making any casual remark, the first word of the answer to which must rhyme with the last word of the question. The game is then started, each player in turn adding a remark to that made by the one before him, always observing the rhyming rule. Thus, the original question may be, "Do you like mince _pies_?" The next player may reply, "_Wise_ people always _do_." The next, "_You_, I suppose, agree with _that_?" The next, "_Flat_ you may knock me if I _don't_." The next, "_Won't_ you change the subject, _please_?" And the next: "_Eas_-ily; let's talk of books." Telling Stories This is another of those fireside games that need more readiness of mind than many persons think a game should ask for. The first player begins an original story, stopping immediately (even in the middle of a sentence) when the player who is appointed time-keeper says "Next." The next player takes it up; and so forth until the end comes, either at the end of the first round or whatever round seems best. Another way is for each player to contribute only a single word; but this is rarely successful, because every one is not at the same pitch of attention. Except on the part of the person who is narrating there ought to be absolute silence.
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