aining things chosen by the company
in turn. The first player then names the thing that he wants in the
picture. Perhaps it is a tree. He therefore says, "Draw a tree," when
all the players, himself included, draw a tree. Perhaps the next says,
"Draw a boy climbing the tree"; the next, "Draw a balloon caught in
the top branches"; the next, "Draw two little girls looking up at the
balloon"; and so on, until the picture is full enough. The chief
interest of this game resides in the difficulty of finding a place for
everything that has to be put in the picture. A comparison of the
drawings afterward is usually amusing.
Hieroglyphics, or Picture-Writing
As a change from ordinary letter-writing, "Hieroglyphics" are amusing
and interesting to make. The best explanation is an example, such as
is given on pages 52 and 53, the subject being two verses from a
favorite nursery song.
Pictures and Titles
Each player draws on the upper half of the paper an historical scene,
whether from history proper or from family history, and appends the
title, writing it along the bottom of the paper and folding it over.
The drawings are then passed on and each player writes above the
artist's fold (or on another sheet of paper) what he thinks they are
meant to represent, and folds the paper over what he has written. In
the accompanying example the title at the bottom of the paper is what
the draughtsman himself wrote; the others are the other players'
guesses.
[Illustration:
Various Descriptions by the Players
The Abbot of Christchurch, near Bournemouth, surveys the
scaffolding of the abbey.
The end of the Paris Exhibition.
An old man coming back to the home of his childhood, looks
across the river, where a duck is swimming, to the
dilapidated cathedral and town which represent the stately
piles he remembered.
The building of the Ark.
The Artist's Description
The Last Man surveying the ruins of the Crystal Palace.]
WRITING GAMES
Many of the games under this heading look harder than they really are.
But the mere suggestion of a writing game is often enough to frighten
away timid players who mistrust their powers of composition--although
the result can be as funny when these powers are small as when they
are considerable. The race is not always to the swift, nor the battle
to the strong.
Simple Acrostics
There are "Simple Acrostics
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