t the chance of writing more than once, or
at most twice, on the same sheet of paper, so that it is of no use to
have a reasonable series of remarks in your mind. The specimen given
above is an average one. In print nothing could be much less funny,
but when the company has the spirit of "Consequences," even so tame a
story as this might keep the room merry. The game is always full of
the unexpected, and the people who meet each other are almost sure to
be laughing-stocks. The results are often better if all the papers are
handed to one player to read.
Consequences Extended
The form of "Consequences" above given is the ordinary one and the
simplest. But in certain families the game has been altered and
improved by other clauses. We give the fullest form of "Consequences"
with which we are acquainted. As it stands it is rather too long; but
players may like to add to the fun of the ordinary game by adopting a
few of these additions:--
Adjective for a man.
The man.
What he was wearing.
What he was doing.
(Met)
Adjective for a woman.
The woman.
What she was wearing.
What she was doing.
The person he would much rather have met.
Where they met.
What he thought.
What he said.
What she thought.
What she said.
What he gave her.
What she did with it.
Where they went.
What they did.
What the consequence was.
What the world said.
Example:--
The honorable Theodore Roosevelt, who was dressed in a Moire
antique bath-towel and was eating walnuts, met coy Aunt
Priscilla in a Khaki tea-gown playing with her Noah's Ark,
when he would much rather have met Madame Tussaud. They met
at South Hampton. What he thought was, "Here's this woman
again," but he merely said, "That's a very chic costume of
yours." What she thought was, "I wonder if he's seen Peter
Pan," but she only said, "That's wet paint you're leaning
against." He gave her a piercing glance, and she swallowed
it. So they went to prison together and learned to ride the
bicycle, and the consequence was they caught influenza, and
the world said, "It's an ill wind that blows nobody good."
Composite Stories
Another folding-over and passing-on game is "Composite Stories." Paper
is passed round, and for five minutes each player writes the opening
of a story with a title prefixed. The papers are passed on, and each
player reads through as much of the story a
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