e last one. Perhaps this question will be, "I hope your
cousin is better?" All these questions and answers have to be very
carefully remembered, because on the circle being complete each player
in turn has to repeat the question which was put to her and the answer
which she received to the question which she herself put. Thus in the
present instance the first player would announce that the question
was, "I hope your cousin is better?" and the answer, "Fortunately I
had a mackintosh." Another variety of cross question is played as
follows. The company is divided into two parts, and stand facing each
other. A leader is chosen for each side, one to give the questions and
one to give the answers. One goes down his side giving to each player
in a whisper some serious question which he must ask of his opposite
in the other line. The other leader whispers to each of his players an
absurd answer. Then the play begins. The first in line asks his
opponent his question and receives the absurd answer three times. If
either of them smile he is put out of the game. The person who can
keep a straight face to the last, wins the prize. After the whole line
has asked and answered the first set of questions, the first couple
become the leaders, and propound two other sets of questions and
answers. And so on until only two are left.
Ruth and Jacob
One player has his eyes blinded and stands in a circle made by the
other players. They dance silently around him until he points at one,
who must then enter the circle and try to avoid being caught by the
blind man. The pursuer calls out from time to time "Ruth!" to which
the pursued must always answer at once "Jacob!" at the same time
trying to dodge quickly enough to escape the other's immediate rush to
the spot. After the "Ruth" is caught, the "Jacob" must guess who it is
and if he guesses right, the "Ruth" is blindfolded and becomes the
"Jacob," and the game begins anew.
Fly Away!
The player who is chosen as leader sits down and places the first
finger of her right hand on her knee. The others crowd round her and
also place the first finger of their right hands on her knee, close to
hers. The game is for the leader to raise her finger suddenly, saying,
"Fly away [something]." If that something is not capable of flight the
other fingers must not move, but if it can fly they must rise also.
Thus, "Fly away, thrush!" "Fly away, pigeon!" "Fly away, butterfly!"
should cause all the fi
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