ce.
Here I Bake
One player stands in the middle. The others join hands and surround
her, their aim being to prevent her from getting out of the ring. She
then passes round the ring touching the hands, at the first hands
saying "Here I bake," at the second "Here I brew," at the third "Here
I make my wedding-cake," and at the next "And here I mean to break
through." With these last words she makes a dash to carry out the
threat. If she succeeds, the player whose hand gave way first takes
her place in the middle. Otherwise she must persevere until the ring
is broken.
The Cobbler
The cobbler sits in the middle on a stool or hassock, and the others
join hands and dance round him. "Now then, customers," says the
cobbler, "let me try on your shoes," and at the same time--but without
leaving his seat--makes a dash for some one's feet. The aim of the
others is to avoid being caught. Whoever is caught becomes cobbler.
Cushion
The name of this game dates from the period when stiff cylinder-shaped
horsehair sofa-cushions were commoner than they are now. One of these
is placed in the middle of the room and the players join hands and
dance round it, the object of each one being to make one of his
neighbors knock the cushion over and to avoid knocking it over
himself. Whoever does knock it down leaves the ring, until at last
there are only two striving with each other. A hearth-brush, if it can
be persuaded to stand up, makes a good substitute for a cushion. It
also makes the game more difficult, being so very sensitive to touch.
The Day's Shopping
The players sit in a ring, and the game is begun by one saying to the
next, "I've just come back from shopping." "Yes," is the reply, "and
what have you bought?" The first speaker has then to name some article
which, without leaving her seat, she can touch, such as a pair of
boots, a necktie, a watch-chain, a bracelet. Having done so, the next
player takes up the character of the shopper, and so on round the
ring. No article must, however, be named twice, which means that when
the game has gone on for a round or two the answers become very
difficult to find.
Clap In, Clap Out
Half the players go out, and the others stay in and arrange the chairs
in a line so that there is an empty one next to every person. Each
then chooses which of the others he will have to occupy the adjoining
chair, and when this is settled some one tells the outside party that
they ca
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