ws at some one,
at the same time trying to say the name of that some one's kitchen
utensil three times before that some one can say it once. If, as very
often happens, the player at whom the handkerchief is thrown is so
completely bewildered as to have lost the power of speech or memory
until it is too late, he must change places with the one in the
middle.
Up Jenkins
The players sit on opposite sides of a table, or in two opposite rows
of chairs with a cloth spread over their laps. A quarter or dime or
other small object is then passed about among the hands of one of the
sides under the table or cloth. At the word "Up Jenkins!" called by
the other side all these hands tightly clenched must be at once placed
in view on the table or the cloth. The first player on the other side
then carefully scans the faces of his opponents to see if any one
bears an expression which seems to betray his possession of the
quarter, and, having made up his mind, reaches over and touches the
hand in which he hopes the quarter is, saying, "Tip it." The hand is
then opened. If the guess is right the guessing side take the quarter
and hide it. If wrong, the same side hide it again, and the second
player on the guessing side tries his luck at discovering its
whereabouts. A score is decided on before the game begins, and the
winning side is that which make the fewest number of wrong guesses.
Another way to play "Up Jenkins" is to have the players, equally
divided, sit opposite each other at a table. A quarter is then passed
along under the table by one side or team. At the command "Up
Jenkins," given by the captain of the other side, chosen beforehand,
all the players on the side having the coin must lift their hands
above the table; and at the command "Down Jenkins," also given by the
captain, all the hands must be brought down flat on the table. The
greater the bang with which this is done, the less chance of detecting
the sound of the metal striking the table. The captain then orders the
players to raise their hands one by one, his object being to leave the
coin in the last hand. If he succeeds, his side takes the coin; if he
fails, the other side score the number of hands still left on the
table, and again hide the coin. Another person then becomes captain.
If the coin can be "spotted" in a certain hand, either by sight or
sound, before a hand has been removed, it has to be forfeited, and the
side that wins it adds double the numb
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