FREE BOOKS

Author's List




PREV.   NEXT  
|<   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39  
40   41   42   43   44   45   46   47   48   49   50   51   52   53   54   55   56   57   58   59   60   61   62   63   64   >>   >|  
sure and interest in the same game. Previous training or experience, conditions of fatigue, the circumstances of the moment, and many other considerations determine the suitableness of games. To illustrate, the author has known the game of Three Deep, which is one of the best gymnasium games for men, to be played with great interest and ability by a class of six-year-old boys; and the same game stupidly and uninterestedly bungled over by a class of much older boys who had not had previous training in games and were not alert and resourceful. Similarly, the comparatively simple game of Bombardment may be interesting and refreshing for a class of tired business men, while high-school pupils coming to care largely for team play may prefer Battle Ball, a more closely organized game of the same type. In general, boys and girls dislike the mode of play they have just outgrown, but the adult often comes again to find the greatest pleasure in the simpler forms, and this without reaching second childhood. [Sidenote: Graded course of study on games] The index of games for elementary and high schools contained in this volume constitutes a graded course based on experimental study of children's interests. This grading of the games for schools is made, not with the slightest belief or intention that the use of a game should be confined to any particular grade or age of pupils, but largely, among other considerations, because it has been found advantageous in a school course to have new material in reserve as pupils progress. The games have usually been listed for the earliest grade in which they have been found, on the average, of sufficient interest to be well played, with the intention that they be used thereafter in any grade where they prove interesting. This school index by grades, which includes most of the games, will be found a general guide for the age at which a given game is suitable under any circumstances. [Sidenote: Relation of games to school life] The relation of games to a school programme is many-sided. To sit for a day in a class room observing indications of physical and mental strain and fatigue is to be convinced beyond question that the schoolroom work and conditions induce a tremendous nervous strain, not only through prolonged concentration on academic subjects, but through the abnormal repression of movement and social intercourse that becomes necessary for the maintenance of discipline and proper
PREV.   NEXT  
|<   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39  
40   41   42   43   44   45   46   47   48   49   50   51   52   53   54   55   56   57   58   59   60   61   62   63   64   >>   >|  



Top keywords:

school

 

pupils

 

interest

 

strain

 

general

 
considerations
 

circumstances

 

largely

 

interesting

 

Sidenote


conditions
 

fatigue

 

intention

 

schools

 

played

 

training

 

earliest

 
sufficient
 

average

 

listed


belief

 

confined

 

slightest

 

progress

 

reserve

 

material

 
advantageous
 
prolonged
 

concentration

 
academic

nervous

 

tremendous

 

question

 
schoolroom
 

induce

 

subjects

 

abnormal

 

maintenance

 
discipline
 

proper


intercourse

 

repression

 

movement

 

social

 

convinced

 

suitable

 
Relation
 
includes
 

relation

 

observing