asses the
choice to his partner without remark. If the dealer's partner make the
declaration out of his turn, the adversary on the dealer's left may,
without consultation, claim a fresh deal. If an adversary make a
declaration, the dealer may claim a fresh deal or disregard the
declaration. Then after the declaration, either adversary may double, the
leader having first option. The effect of doubling is that each trick is
worth twice as many points as before; but the scores for honours, chicane
and slam are unaltered. If a declaration is doubled, the dealer and his
partner have the right of redoubling, thus making each trick worth four
times as much as at first. The declarer has the first option. The other
side can again redouble, and so on; but the value of a trick is limited to
100 points. In the play of the hand the laws are nearly the same as the
laws of whist, except that the dealer may expose his cards and lead out of
turn without penalty; after the second hand has played, however, he can
only correct this lead out of turn with the permission of the adversaries.
Dummy cannot revoke. The dealer's partner may take no part in the play of
the hand beyond guarding the dealer against revoking.
_Advice to Players._--In the choice of a suit two objects are to be aimed
at: first, to select the suit in which the combined forces have the best
chance of making tricks; secondly, to select the trump so that the value of
the suit agrees with the character of the hand, _i.e._ a suit of high value
when the hands are strong and of low value when very weak. As the deal is a
great advantage it generally happens that a high value is to be aimed at,
but occasionally a low value is desirable. The task of selection should
fall to the hand which has the most distinctive features, that is, either
the longest suit or unusual strength or weakness. No consultation being
allowed, the dealer must assume only an average amount of variation from
the normal in his partner's hand. If his own hand has distinctive features
beyond the average, he should name the trump suit himself, otherwise pass
it to his partner. It may here be stated what is the average in these
respects.
As regards the length of a suit, a player's long suit is rather more likely
to be fewer than five than over five. If the dealer has in his hand a suit
of five cards including two honours, it is probable that he has a better
suit to make trumps than dummy; if the suit is in heart
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