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of which the leader must hold three; he cannot hold both knave and ten or he would have led the knave; he must therefore hold the ace, king and either knave or ten. The "eleven" rule is as follows: the number of pips in the card led subtracted from eleven (11-7=4 in the case stated) gives the number of cards higher than the one led not in the leader's hand; the three cards seen (queen, nine and eight) leave one for the dealer to hold. The mental process is no shorter than assigning three out of the unseen cards to the leader, and by not noting the unseen cards much valuable information may be missed, as in the illustrative case given. With a suit declared the best opening lead is a singleton, failing which a lead from a strong sequence. A lead from a tenace or a guarded king or queen is to be avoided. Two small cards may be led from, though the lead is objected to by some. A suit of three small cards of no great strength should not be opened. In cases of doubt preference should be given to hearts and to a less extent to diamonds. To lead up to dummy's weak suits is a valuable rule. The converse, to lead through strength, must be used with caution, and does not apply to no-trump declarations. It is not advisable to adopt any of the recent whist methods of giving information. It is clear that, if the adversaries signal, the dealer's hand alone is a secret, and he, in addition to his natural advantage, has the further advantage of better information than either of the adversaries. The following signals are however, used, and are of great trick-making value: playing an unnecessarily high card, whether to one's partner's suit or in discarding in a no-trump declaration, indicates strength in the suit; in a suit declaration a similar method of play indicates two only of the suit and a desire to ruff,--it is best used in the case of a king led by one's partner. The highest of a sequence led through dummy will frequently tell the third player that he has a good finesse. The lowest of a sequence led through the dealer will sometimes explain the position to the third player, at the same time keeping the dealer in the dark. When on dummy's left it is futile to finesse against a card not in dummy's hand. But with ace and knave, if dummy has either king or queen, the knave should usually be played, partly because the other high card may be in the leader's hand, partly because, if the finesse fails, the player may still hold a
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