FREE BOOKS

Author's List




PREV.   NEXT  
|<   125   126   127   128   129   130   131   132   133   134   135   136   137   138   139   140   141   142   143   144   145   146   147   148   149  
150   151   152   153   154   155   156   157   158   159   160   161   162   163   164   165   166   167   168   169   170   171   172   173   174   >>   >|  
tenace over dummy. When a player is with any chance of success trying to establish his long suit, he should keep every card of it if possible, whether it is a suit already opened or a suit which he wishes his partner to lead; when, however, the main object of the hand is to establish one's partner's suit, it is not necessary for a player to keep his own long suit, and he should pay attention to guarding the other suits. In some circles a discard from a suit is always understood to indicate strength in the suit; this convention, while it makes the game easier for inferior players, frequently causes the player to throw away one of his most valuable cards. _Playing to the Score._--At the beginning of the hand the chances are so great against any particular result, that at the score of love-all the advantage of getting to any particular score has no appreciable [v.04 p.0531] effect in determining the choice of suit. In the play of the hand, the advantage of getting to certain points should be borne in mind. The principal points to be aimed at are 6, 18, and, in a less degree, 22. The reason is that the scores 24, 12 and 8, which will just take the dealer out from the respective points, can each be made in a variety of ways, and are the most common for the dealer to make. The 2 points that take the score from 4 to 6 are worth 4, or perhaps 5, average points; and the 2 points that take the score from 6 to 8 are worth 1 point. When approaching game it is an advantage to make a declaration that may just take the player out, and, in a smaller degree, one that will not exactly take the adversaries out. When the score is 24 to 22 against the dealer, hearts and clubs are half a trick better relatively to diamonds than at the score of love-all. In the first and second games of the rubber the value of each point scored for honours is probably about a half of a point scored for tricks--in a close game rather less, in a one-sided game rather more. In the deciding game of the rubber, on account of the importance of winning the game, the value of each point scored for honours sinks to one-third of a point scored for tricks. _Other Forms of Bridge._--The following varieties of the game are also played:-- _Three-handed Bridge._--The three players cut; the one that cuts the lowest card deals, and takes dummy for one deal: each takes dummy in turn. Dummy's cards are dealt face downwards, and the dealer declares without seeing them. If
PREV.   NEXT  
|<   125   126   127   128   129   130   131   132   133   134   135   136   137   138   139   140   141   142   143   144   145   146   147   148   149  
150   151   152   153   154   155   156   157   158   159   160   161   162   163   164   165   166   167   168   169   170   171   172   173   174   >>   >|  



Top keywords:

points

 
player
 

dealer

 

scored

 

advantage

 

tricks

 

players

 

honours

 
rubber
 

partner


establish

 

degree

 

Bridge

 

approaching

 

average

 
common
 

adversaries

 

smaller

 
hearts
 

declaration


lowest

 

handed

 

played

 

declares

 
varieties
 

diamonds

 

variety

 

winning

 

importance

 

deciding


account

 

effect

 
circles
 
guarding
 

attention

 

discard

 

convention

 

strength

 

understood

 

object


success

 
chance
 

tenace

 

wishes

 

opened

 

easier

 

inferior

 

choice

 
determining
 
principal