FREE BOOKS

Author's List




PREV.   NEXT  
|<   123   124   125   126   127   128   129   130   131   132   133   134   135   136   137   138   139   140   141   142   143   144   145   146   147  
148   149   150   151   152   153   154   155   156   157   158   159   160   161   162   163   164   165   166   167   168   169   170   171   172   >>   >|  
lished suit in the other hand, sometimes after the adverse trumps have been taken out, but often before, there being no time for drawing trumps. With no card of any value in a suit in one hand, the lead should come from that hand, but it is better, if possible, to let the adversaries open the suit. It is generally useless to lead a moderately high card from the weaker hand in order to finesse it, when holding no cards in sequence with it in either hand. Sometimes (especially in no-trumps) it is the better play to make the weak hand third player. For instance, with king, 8, 7, 5, 2 in one hand, knave, 4 in the other, the best way of opening is from the hand that holds five cards. In a no-trump declaration the opponents of the dealer should endeavour to find the longest suit in the two hands, or the one most easily established. With this object the leader should open his best suit. If his partner next obtains the lead he ought to return the suit, unless he himself has a suit which he considers better, having due regard to the fact that the first suit is already partially established. The opponents should employ the same tactics as the dealer to prevent the latter from bringing in a long suit; they can use them with special effect when the long suit is in the exposed hand. Against no-trumps the leader should not play his winning cards unless he has a good chance of clearing the suit without help from his partner; in most cases it is advisable to give away the first trick, especially if he has no card of re-entry, in order that his partner on gaining the lead may have a card of the suit to return; but holding ace, king and queen, or ace, king with seven in the suit, or ace, king, knave, ten with six, the player may lead out his best. With three honours any two of which are in sequence (not to the ace) the player should lead the higher of the sequence. He should lead his highest card from queen, knave, ten; from queen, knave, nine; from knave, ten, nine; knave, ten, eight, and ten, nine, eight. In other cases the player should lead a small card; according to the usual convention, the fourth best. His partner, and also the dealer, can credit him with three cards higher than the card led, and can often place the cards of the suit: for instance, the seven is led, dummy holds queen and eight, playing the queen, the third player holds the nine and smaller cards; the unseen cards higher than the seven are ace, king, knave and ten
PREV.   NEXT  
|<   123   124   125   126   127   128   129   130   131   132   133   134   135   136   137   138   139   140   141   142   143   144   145   146   147  
148   149   150   151   152   153   154   155   156   157   158   159   160   161   162   163   164   165   166   167   168   169   170   171   172   >>   >|  



Top keywords:

player

 
trumps
 

partner

 

higher

 

dealer

 

sequence

 

established

 

opponents

 
leader
 

instance


holding

 

return

 

bringing

 

chance

 

prevent

 
clearing
 

winning

 

effect

 
special
 

Against


exposed

 

fourth

 

convention

 

credit

 
smaller
 

unseen

 

playing

 

highest

 

advisable

 

honours


tactics

 

gaining

 
moderately
 
useless
 

generally

 

adversaries

 

weaker

 

finesse

 

Sometimes

 

adverse


lished

 
drawing
 

considers

 

obtains

 

regard

 

employ

 

partially

 

object

 
opening
 
declaration