olo his father had given him,--such
a one that none but the hero could wield it (g), or a short stout club
(h). In b the parents are not cruel to their son. The hero leaves home
with the kindest of feeling for his father. He carries along with
him an enormous top, so heavy that four persons could not lift it,
and which, when spun, could be heard for miles; a long sword made
by a blacksmith; and a wooden sheath for it made by the father. In
the European versions of the story the weapons of the hero play an
important part (see Panzer, 39-43). In c the story ends with the sale
of Sandapal to the king. In d, after Sandangcal has escaped from the
well, he comes home at night, and, finding his parents asleep, shakes
the house. Thinking it is an earthquake, they jump from the windows
in terror, and are killed. (This incident is also told as a separate
story; see JAFL 20 : 305, No. 17.) After the hero has eaten up all
the livestock he had inherited by their death, he sells his property
and sets out on his travels. In e the father sells his greedy son to
merchants. In f the parents finally give up attempts on their son's
life, and he goes away to join the army.
E The companions--Carancal (3), Cabagboc (b), Sandangcal (d), and
Dangandangan (g)--meet with extraordinary men, who accompany them
on their travels. Cabagboc surpasses Cabual ("Breaker") and Cagabot
("Uprooter") in a contest of skill, and they agree to go with him as
his servants. Dangandangan meets two strong men,--Paridis, who uproots
forests with his hands; and Aolo, [17] the mighty fisher for sharks,
whose net is so large that weights as big as mortars are needed to
sink it. But neither of these two can turn the hero's bolo over,
hence they become his servants. Sandangcal (d), who nowhere in the
story displays any great strength, rather only craftiness and greed,
meets one at a time three strong fellows, whom he persuades to go with
him by promising to double the sum they had been working for. These men
are Mountain-Destroyer, who could destroy a mountain with one blow of
his club; Blower, who could refresh the whole world with his breath;
and Messenger, whose steps were one hundred leagues apart. This story,
which seems to be far removed from the other tales of the group,
has obviously been influenced by stories of the "Skilful Companions"
cycle (see No. 11), where the hero merely directs his servants,
doing none of the work himself. On the other hand, in 3, b, g,
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