ds on sighting the deer, and
misses his shot, the other hunters go back to the ten-yard limit. Once
the deer is hit, all the shooting must be from the exact spot whence
the successful shot was fired.
A shot in the big oval is a body wound; that scores five. A shot
outside that is a scratch; that scores two. A shot in the small oval
or heart is a heart wound; it scores ten, and ends the hunt. Arrows
which do not stick do not count, unless it can be proved that they
passed right through, in which case they take the highest score that
they pierced.
If all the arrows are used, and none in the heart, the deer escapes,
and the boy who was deer scores twenty-five.
The one who found the dummy is deer for the next hunt.
A clever deer can add greatly to the excitement of the game.
Originally we used paper for scent, but found it bad. It littered the
woods; yesterday's trail was confused with that of {293} to-day, etc.
Corn proved better, because the birds and the squirrels kept it
cleaned up from day to day, and thus the ground was always ready for a
fresh start. But the best of all is the hoof mark for the shoe. These
iron hoof marks are fast to a pair of shoes, and leave a trail much
like a real deer. This has several advantages. It gives the hunter a
chance to tell where the trail doubled, and which way the deer was
going, It is more realistic, and the boy who can follow this
skillfully can follow a living deer. In actual practice it is found
well to use a little corn with this on the hard places, a plan quite
consistent with realism, as every hunter will recall.
[Illustration: Shoe with iron hoof. (tr)]
It is strictly forbidden to any hunter to stand in front of the firing
line; all must be back of the line on which the shooter stands.
There is no limit to the situations and curious combinations in this
hunt. The deer may be left standing or lying. There is no law why it
should not be hidden behind a solid tree trunk. The game develops as
one follows it. After it has been played for some time with the iron
hoof mark as above, the boys grow so skilful on the trail that we can
dispense with even the corn. The iron mark like a deer hoof leaves a
very realistic "slot" or track, which the more skilful boys readily
follow through the woods. A hunt is usually for three, five, or more
deer, according to agreement and the result is reckoned by points on
the whole chase.
The Bear Hunt
This is played by half a
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