essary to go to each spot in turn; and prevent any
"cutting" in the following way: "Go to the tallest tree in a certain
field, from there go one hundred yards north, and then walk straight
toward a church tower which will be on your left," etc. All the
descriptions should lead by an equal journey to a certain spot where
the treasure is hidden. The first to arrive at that spot should not
let the others know it is the spot, but should search for the treasure
in as casual a manner as possible.
Will-o'-the-Wisp
This game should take place across country at night. Two scouts set
off in a given direction with a lighted bull's-eye {318} lantern.
After two minutes have passed the patrol or troop starts in pursuit.
The lantern bearer must show his light at least every minute
concealing it for the rest of the time. The two scouts take turns in
carrying the light, and so may relieve each other in difficulties, but
either may be captured. The scout without the light can often mingle
with the pursuers without being recognized and relieve his friend when
he is being hard pressed. They should arrange certain calls or signals
between themselves.
Treasure Island
A treasure is known to be hidden upon a certain island or bit of shore
marked off, and the man who hid it leaves a map with clews for finding
it (compass, directions, tide marks, etc.). This map is hidden
somewhere near the landing-place; the patrols come in turn to look for
it--they have to row from a certain distance, land, find the map, and
finally discover the treasure. They should be careful to leave no foot
tracks, etc., near the treasure, because then the patrols that follow
them will easily find it. The map and treasure are to be hidden afresh
for the next patrol when they have been found. The patrol wins which
returns to the starting place with the treasure in the shortest time.
(This can be played on the river, the patrols having to row across the
river to find the treasure.)
Horse and Rider Tourney
In playing this game it is necessary to have a soft, velvety piece of
grass, or if in doors, in the gymnasium, cover the floor with regular
gymnasium mats. It requires four boys to play the game, two being
horses and the other two riders. The riders mount their horses and
dash at each other with great caution, striving to get a good hold of
each other in such a way as to compel the opponent to dismount. This
can be done either by dragging him from his
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