ses, using handkerchief, taking hat off
for a bit, walking round in a circle a few times, to give scouts
something to note and report about him. Scouts are given three points
for each act reported correctly. It saves time if the umpire makes out
a scoring card beforehand, giving the name of each scout, and a number
of columns showing each act of his, and what mark that scout wins,
also a column of deducted marks for exposing themselves.
Spider and Fly
A bit of country or section of the town about a mile square is
selected as the web, and its boundaries described, and an hour fixed
at which operations are to cease.
One patrol (or half-patrol) is the "spider," which goes out and
selects a place to hide itself.
The other patrol (or half-patrol) go a quarter of an hour later as the
"fly" to look for the "spider." They can spread themselves about as
they like, but must tell their leader anything that they discover.
An umpire goes with each party.
If within the given time (say, about two hours) the fly has not
discovered the spider, the spider wins. The spiders write down the
names of any of the fly patrol that they may see.
Stalking
Instructor acts as a deer--not hiding, but standing, moving a little
now and then if he likes.
Scouts go out to find, and each in his own way tries to get up to him
unseen.
Directly the instructor sees a scout, he directs him to stand up as
having failed. After a certain time the instructor calls {308} "time,"
all stand up at the spot which they have reached, and the nearest
wins.
_Demonstrate the value of adapting color of clothes to background by
sending out one boy about five hundred yards to stand against
different backgrounds in turn, till he gets one similar in color to
his own clothes._
_The rest of the patrol to watch and to notice how invisible he becomes
when he gets a suitable background. E. g., a boy in a gray suit
standing in front of dark bushes, etc., is quite visible but becomes
less so if he stands in front of a gray rock or house; a boy in a dark
suit is very visible in a green field, but not when lie stands in an
open door-way against dark interior shadow_.
Scout Hunting
One scout is given time to go out and hide himself, the remainder then
start to find him; he wins if he is not found, or if he can get back
to the starting point within a given time without being touched.
Relay Race
One patrol pitted against another to see who can
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