erate with him and try to
catch the smuggler before he can reach the town. Once within the
boundary of the town he is safe and wins the game.
Shop Window Out-doors in Town
Umpire takes a patrol down a street past six shops, gives them half a
minute at each shop, then, after moving them off to some distance, he
gives each boy a pencil and card, and tells him to write from memory,
or himself takes down, what they noticed in, say, the third and fifth
shops. The one who sets down most articles correctly wins. It is
useful practice to match one boy against another in heats--the loser
competing again, till you arrive at the worst. This gives the worst
scouts the most practice.
Similar Game In-doors
Send each scout in turn into a room for half a minute; when he comes
out take down a list of furniture and articles which he notices. The
boy who notices most wins.
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The simplest way of scoring is to make a list of the articles in the
room on your scoring paper with a column for marks for each scout
against them, which can then easily be totalled up at foot.
Follow the Trail
Send out a "hare," either walking or cycling, with a pocketful of
corn, nutshells, confetti paper, or buttons, etc., and drop a few here
and there to give a trail for the patrol to follow.
Or go out with a piece of chalk and draw the patrol sign on walls,
gate posts, pavements, lamp posts, trees, etc., every here and there,
and let the patrol hunt you by these marks. Patrols should wipe out
all these marks as they pass them for tidiness, and so as not to
mislead them for another day's practice.
The other road signs should also be used, such as closing up certain
roads as not used, and hiding a letter at some point, giving
directions as to the next turn.
Scout's Nose In-doors
Prepare a number of paper bags, all alike, and put in each a different
smelling article, such as chopped onion in one, tan in another, rose
leaves, leather, anise-seed, violet powder, orange peel, etc. Put
these packets in a row a couple of feet apart, and let each competitor
walk down the line and have five seconds sniff at each. At the end he
has one minute in which to write down or to state to the umpire the
names of the different objects smelled, from memory, in their correct
order.
Scout Meets Scout in Town or Country
Single scouts, or complete patrols or pairs of scouts, to be taken out
about two miles apart, and made to work toward eac
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