sign his spear to another of the crew. The spearman
must be in his boat when the spear is thrown.
If the boat is upset the referee's canoe helps them to right. Each
crew must accept the backset of its accidents.
Tilting In The Water
For this we usually have two boats or war canoes manned by four men
each. These are a spearman, who is also a captain, a pilot, and two
oarsmen.
The spearman is armed with a light pole or bamboo eight or ten feet
long, with a soft pad on the end. Sometimes this is {297} further
provided with a hook. This is a forked branch with limbs a foot long;
one is lashed to the bamboo, the other projecting out a foot, and
slightly backward. The end of the spear and the fork are now
thoroughly padded with burlap to the shape of a duck's head and bill.
And it must be cased in waterproof, to keep it from getting wet and
heavy. The object of the hook is to change suddenly from pushing, and
to pull the enemy by hooking round his neck. Each boat should have a
quarter-deck or raised platform at one end, on which the spearman
stands.
[Illustration: Tilting spear.]
The battle is fought in rounds and by points.
To put your opponent back into the canoe with one foot counts you
five; two feet, ten. If he loses his spear you count five (excepting
when he is put overboard). If you put him down on one knee on the
fighting deck, you count five; two knees, ten. If you put him
overboard it counts twenty-five. One hundred points is a round.
A battle is for one or more rounds, as agreed on. It is forbidden to
hook or strike below the belt. The umpire may dock for fouls.
Canoe Tag
Any number of canoes or boats may engage in this. A rubber cushion, a
hot-water bag full of air, any rubber football, {298} or a cotton bag
with a lot of corks in it is needed. The game is to tag the other
canoe by throwing this into it.
The rules are as in ordinary cross-tag.
Scouting
Scouts are sent out in pairs or singly. A number of points are marked
on the map at equal distances from camp, and the scouts draw straws to
see where each goes. If one place is obviously hard, the scout is
allowed a fair number of points as handicap. All set out at same time,
go direct, and return as soon as possible.
Points are thus allowed:
Last back, zero for travelling.
The others count one for each minute they are ahead of the last.
Points up to one hundred are allowed for their story on return.
Sometimes w
|