FREE BOOKS

Author's List




PREV.   NEXT  
|<   205   206   207   208   209   210   211   212   213   214   215   216   217   218   219   220   221   222   223   224   225   226   227   228   229  
230   231   232   233   234   235   236   237   238   239   240   241   242   243   244   245   246   247   248   249   250   251   252   253   254   >>   >|  
sign his spear to another of the crew. The spearman must be in his boat when the spear is thrown. If the boat is upset the referee's canoe helps them to right. Each crew must accept the backset of its accidents. Tilting In The Water For this we usually have two boats or war canoes manned by four men each. These are a spearman, who is also a captain, a pilot, and two oarsmen. The spearman is armed with a light pole or bamboo eight or ten feet long, with a soft pad on the end. Sometimes this is {297} further provided with a hook. This is a forked branch with limbs a foot long; one is lashed to the bamboo, the other projecting out a foot, and slightly backward. The end of the spear and the fork are now thoroughly padded with burlap to the shape of a duck's head and bill. And it must be cased in waterproof, to keep it from getting wet and heavy. The object of the hook is to change suddenly from pushing, and to pull the enemy by hooking round his neck. Each boat should have a quarter-deck or raised platform at one end, on which the spearman stands. [Illustration: Tilting spear.] The battle is fought in rounds and by points. To put your opponent back into the canoe with one foot counts you five; two feet, ten. If he loses his spear you count five (excepting when he is put overboard). If you put him down on one knee on the fighting deck, you count five; two knees, ten. If you put him overboard it counts twenty-five. One hundred points is a round. A battle is for one or more rounds, as agreed on. It is forbidden to hook or strike below the belt. The umpire may dock for fouls. Canoe Tag Any number of canoes or boats may engage in this. A rubber cushion, a hot-water bag full of air, any rubber football, {298} or a cotton bag with a lot of corks in it is needed. The game is to tag the other canoe by throwing this into it. The rules are as in ordinary cross-tag. Scouting Scouts are sent out in pairs or singly. A number of points are marked on the map at equal distances from camp, and the scouts draw straws to see where each goes. If one place is obviously hard, the scout is allowed a fair number of points as handicap. All set out at same time, go direct, and return as soon as possible. Points are thus allowed: Last back, zero for travelling. The others count one for each minute they are ahead of the last. Points up to one hundred are allowed for their story on return. Sometimes w
PREV.   NEXT  
|<   205   206   207   208   209   210   211   212   213   214   215   216   217   218   219   220   221   222   223   224   225   226   227   228   229  
230   231   232   233   234   235   236   237   238   239   240   241   242   243   244   245   246   247   248   249   250   251   252   253   254   >>   >|  



Top keywords:

points

 

spearman

 

allowed

 

number

 

battle

 

bamboo

 
hundred
 
rubber
 

Sometimes

 

counts


Points

 

overboard

 

Tilting

 

return

 

canoes

 

rounds

 

umpire

 

football

 

cotton

 
cushion

forbidden

 

engage

 

strike

 

agreed

 

direct

 

handicap

 

travelling

 

minute

 
Scouts
 

Scouting


singly

 

ordinary

 

needed

 

throwing

 

marked

 
straws
 

distances

 

scouts

 

quarter

 

oarsmen


captain

 
branch
 

lashed

 

projecting

 

forked

 

provided

 
accept
 

referee

 

thrown

 
backset