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e allow ten points for each turtle they have seen; ten for each owl seen and properly named; five for each hawk, and one each for other wild birds; also two for a cat one for a dog. No information is given the scout; he is told to go to such a point and do so and so, but is fined points if he hesitates or asks how or why, etc. [Illustration: Quicksight Game.] The Game of Quicksight Make two boards about a foot square, divide each into twenty-five squares; get ten nuts and ten pebbles. Give to one player one board, five nuts, and five pebbles. He places {299} these on the squares in any pattern he fancies, and when ready the other player is allowed to see it for five seconds. Then it is covered up, and from the memory of what he saw the second player must reproduce the pattern on his own board. He counts one for each that was right, and takes off one for each that was wrong. They take turn and turn about. This game is a wonderful developer of the power to see and memorize quickly. [Illustration: Farsight game.] Farsight, or Spot the Rabbit Take two six-inch squares of stiff white pasteboard or whitened wood. On each of these draw an outline rabbit, one an exact duplicate of the other. Make twenty round black wafers or spots, each half an inch across. Let one player stick a few of these on one rabbit-board and set it up in full light. The other, beginning at one hundred yards, draws near till he can see the spots well enough to reproduce the pattern on the other which he carries. If he can do it at seventy-five yards he has wonderful eyes. Down even to seventy (done three times out of five), he counts high honor; from seventy to sixty counts honor. Below that does not count at all. Pole-star Each competitor is given a long straight stick in daytime, and told to lay it due north and south. In doing this he may guide himself by sun, moss, or anything he can find in nature--anything, indeed, except a compass. {300} The direction is checked by a good compass corrected for the locality. The one who comes nearest wins. It is optional with the judges whether the use of a timepiece is to be allowed. Rabbit Hunt The game of rabbit hunting is suited for two hunters in limited grounds. Three little sacks of brown burlap, each about eight inches by twelve, are stuffed with hay. At any given place in the woods the two hunters stand in a ten-foot circle with their bows and arrows.
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