The hostiles are sent to a point half-way, and let go by a starter at
the same time as the scout leaves the camp. They are to intercept him.
If they catch him before he delivers the letter he must ransom his
life by paying each two arrow heads (or other forfeit) and his captor
keeps the letter as a trophy. If he gets through, but is caught on the
road back, he pays half as much for his life. If he gets through, but
is over time, it is a draw. If he gets through successfully on time he
claims three arrow heads from each hostile and keeps the letter as a
trophy.
They may not follow him into the house (that is, the fort), but may
surround it at one hundred yards distance. They do not know which
three houses he is free to enter, but they do know that these are
within certain limits.
The scout should wear a conspicuous badge (hat, shirt, coat, or
feather), and may ride a wheel or go in a wagon, etc., as long as his
badge is clearly visible.
To "tag" the scout is not to capture. "The blockade to be binding must
be effectual."
Hunt the Coon
This is an in-door game, founded on the familiar "Hunt the Thimble."
We use a little dummy coon; either make it or turn a ready-made toy
rabbit into one by adding tail and black mask, and cropping the ears.
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All the players but one go out of the room. That one places the coon
anywhere in sight, high or low, but in plain view; all come in and
seek. The first to find it, sits down silently, and scores one. Each
sits down, on seeing it, giving no clue to the others.
The first to score three coons is winner, usually. Sometimes we play
till everyone but one has a coon; that one is the booby. The others
are first, second, etc.
Sometimes each is given his number in order of finding it.
Then, after seven or eight coons, these numbers are added up, and the
lowest is winner. If no coon is available use a thimble.
Spear Fights
This is an in-door game with out-door weapons. The soft-headed, eight
foot spears of the tilting-match are used. The contestants stand on
barrels eight feet apart. Each tries to put the other off his barrel.
It is well to have a catcher behind each player to save him if he
falls.
Games are for seven, eleven, or thirteen points.
Navajo Feather Dance
An eagle feather hung on a horse-hair, so as to stand upright, is
worked by a hidden operator, so as to dance and caper. The dancer has
to imitate all its motions. A marionette ma
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