FREE BOOKS

Author's List




PREV.   NEXT  
|<   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33  
34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50   51   52   53   54   55   56   57   58   >>   >|  
n the mode or rules of play. The choice of rules or directions has been determined chiefly by the playing values previously alluded to, those directions having been selected which experience has shown to make the most interesting game. Sometimes these differences are so great as to amount to a different game, or one suited to different ages of players. In a few instances, as with Prisoners' Base, Captain Ball, Zigzag Ball, etc., it has seemed best to present several typical forms of the same game with an analytic statement of the differences, leaving the leader to select the form best adapted to his conditions. At no time, however, has there been any attempt to present all games or all forms of any one game. That would be merely to make a compendium of all possible material. A purposeful selection has been made throughout. The choice of names could not well be made on any one principle. Wherever feasible, the name that has seemed to have the widest vogue has been adopted. In other instances it has appeared best to make a different selection to avoid too great similarity in names. Some games, especially those from foreign sources, came without names and have had to be christened. In the case of several modern adaptations of old games, a name bestowed by some previous worker has been continued, if especially descriptive or appropriate. [Sidenote: Games for boys and girls] No distinction has been made in general between games for boys and girls. The modern tendency of gymnasium and athletic practice is away from such distinctions, and is concerned more with the time limits or other conditions for playing a game than with the game itself. This is a question that varies so much with the previous training and condition of players on the one hand, and on personal opinion or prejudice on the other, that it has been thought best to leave it for decision in each individual case. * * * * * THE USES OF GAMES.--The use of games for both children and adults has a deep significance for the individual and the community through the conservation of physical, mental, and moral vitality. [Sidenote: Sense perceptions] Games have a positive educational influence that no one can appreciate who has not observed their effects. Children who are slow, dull, and lethargic; who observe but little of what goes on around them; who react slowly to external stimuli; who are, in short, slow to see, to hear,
PREV.   NEXT  
|<   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33  
34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50   51   52   53   54   55   56   57   58   >>   >|  



Top keywords:

playing

 
selection
 

conditions

 
directions
 

individual

 

Sidenote

 
present
 

modern

 

previous

 

choice


players

 
instances
 

differences

 

prejudice

 

thought

 

opinion

 

personal

 
training
 

condition

 

decision


children

 

varies

 

practice

 

athletic

 

gymnasium

 
general
 
tendency
 

distinctions

 
question
 

limits


concerned
 

adults

 

observe

 

lethargic

 
Children
 

stimuli

 

external

 

slowly

 
effects
 

mental


vitality

 
physical
 

conservation

 

significance

 

community

 
perceptions
 

observed

 
influence
 

positive

 

educational