y
in descending line, but be careful to place the cards exactly over each
other, to avoid confusion. The vacancies thus caused must be
immediately refilled from the pack, then again play and marry. When
neither can be done, deal out another row underneath the first, and,
when it is complete, play, marry, and refill spaces as before.
You continue to deal out successive rows until the pack is exhausted,
always pausing between each row to play, marry, and refill spaces.
In the course of the game vacancies will often be made in the higher
rows. These must always be refilled first.
There is no re-deal.
[Illustration: THE CLOCK.]
THE CLOCK
Two Entire Packs of Cards
RULES
I. When the circle is formed, the uppermost cards of each packet are
available, and their removal releases as usual those beneath.
II. Marriages can only be made with cards in the circle, and not with
those from the pack or talon.
III. Vacancies in the circle must be refilled with cards from the pack,
but not from the talon; each packet must be refilled so as to contain
_not less_ than three cards.
IV. The twelve foundations must follow suit.
PLAY
Withdraw from the pack the twelve cards, as in Tableau No. 1, and place
them in their exact order against the hours of the clock represented.
These are the foundation cards, and are to ascend in sequence until
each packet attains the hour of the clock against which it is placed.
Having placed these twelve foundations, proceed to deal out a circle
consisting of twelve packets of three cards dealt together--so spread
that each card is visible (see dotted line). From this circle you first
play all suitable cards (Rule I), and then marry in a descending line
(Rule II), and then refill spaces (Rule III). This last should be done
in order, from left to right, beginning at the numeral I, and all the
packets refilled before proceeding again to play or to marry.
_Note._--Although each packet must never contain less than the original
number of three cards, they will often, by marriages, contain more.
You are not obliged to play cards which would be more useful if left on
the circle.
When all further progress is at an end, deal out the remaining cards;
play all suitable ones, then marry and refill spaces, but be careful
not to infringe Rule II.
The cards that cannot be so employed are laid aside in one packet,
forming the talon, which can only be used to play on the
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