lled the
Auxiliaries; the lower one, the Rivals. If any suitable cards are found
in the Auxiliaries, play them, filling the spaces so made from the
Rivals (Rule III). Cards from the Rivals may be placed in descending
sequence on those of the Auxiliaries (Rule II), and the sequences so
formed will be played as opportunity arises on to the foundations.
Continue to deal out the pack, playing, placing on the Auxiliaries, and
refilling spaces according to rules--the non-suitable cards forming a
talon.
It must be remembered that cards can only be played on the foundations
_from the Auxiliaries_, and not straight from the Rivals or from the
talon; cards from these must first pass into the Auxiliaries.
There is no re-deal.
[Illustration: THE LABYRINTH.]
THE LABYRINTH
Two Entire Packs of Cards
RULES
I. The foundations follow suit.
II. Only cards in the highest or lowest rows are available, until a
card from any other row is released, by the removal of cards either
above or below it, the principle being that no card can be used that is
not free _either_ from the top or the bottom. Small crosses are placed
on the tableau to mark the cards that are available.
III. You can only refill vacancies in the lowest row as the deal goes
on (_i.e._, in the row which you are actually dealing).
IV. Each row must be completed before you can play from it.
PLAY
Withdraw from the pack and place in horizontal line above, four kings
and four aces of different suits. These are the foundations, the aces
ascending in sequence to kings, the kings descending to aces (Rule I).
You next deal out ten cards in a horizontal row, and when the row is
complete, play any suitable cards on the foundations, refilling the
vacancies from the pack or talon.
Proceed to deal out a second row of ten cards underneath the first,
playing suitable ones as before, playing _also from the upper row_, and
refilling spaces subject to Rule III. As you may only refill vacancies
on the last row which is being dealt, there will be many gaps in the
tableau as you proceed.
You continue thus to deal out the entire pack in successive rows, each
row completely blocking the preceding one unless the removal of a card
releases the one above it, or _unless the removal of cards in the upper
rows_ (Rule II) releases that card from above.
When the pack is exhausted and you have played all available cards, if
the game has not succeeded, yo
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