nstitutes the foundation card, the three others of similar
value, as they appear, being placed in the three other corners (see
tableau).
The foundation cards ascend in sequence (Rule II).
Having placed the cross and the first foundation, play any foundation
or other suitable cards from the cross, filling the vacancies from pack
or talon. You then proceed to transfer cards on the cross (Rules I,
III, and IV); and although not necessary, it is very advantageous that
these packets should be of the same suit, as they are then ready to be
played on to the foundations, and to effect this by transferring the
cards backward and forward as much as possible should be the great
object of the player.
Continue to deal out the cards till the pack is exhausted--playing,
transferring, and refilling vacancies. The non-suitable cards form the
talon.
There is no re-deal.
[Illustration: THE QUEENS.]
THE QUEENS
Two Entire Packs of Cards
RULES
I. The foundations follow suit.
II. The uppermost card of the key is alone available until its removal
releases the card beneath; each card that is played releasing the one
that it covered.
III. Cards from the key can only be played on the foundations and may
not be placed on the shutter.
IV. The cards in payment of the queens are taken from the _top_ of the
key (fourteen for each queen _including_ herself).
V. Cards in payment of the queens are taken from the _bottom_ of the
talon (three for each queen _exclusive_ of herself).
PLAY
Take from the pack thirty-two cards; place them in a packet on the left
side, face upward. This packet is called the key. If the uppermost card
should be a queen, take fourteen cards from the top of the key
(including the queen) and place them at the bottom of the pack (Rule
IV). After removing the fourteen cards, should the next card on the key
chance also to be a queen, you repeat the process, thus adding
twenty-eight cards to the pack, and diminishing those on the key. Even
if the next card in like manner chanced to be a queen, you would take
all the remaining cards of the key (which could, however, only be four)
and add them to the pack,--thus getting rid of the key, which would
greatly facilitate the success of the game.
After dealing out the key (and if you have good luck, diminishing it)
you next proceed to deal seven cards, placing them in two rows of four
and three cards respectively. (See tableau.) These
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