cceeds, the pyramid will be formed of alternate kings and
queens.
The talon may be taken up and re-dealt once.
[Illustration: THE WHEEL.]
THE WHEEL
Two Entire Packs of Cards
RULES
I. Vacancies in the cushion are only refilled after the first deal, but
not after any subsequent deal.
II. _No two cards of the same value_ may be used in making each
combination of eighteen.
III. Even when there are three cards on the cushion which make the
required sum, these cards cannot be removed unless the cushion contains
a court card to crown them. They must in that case remain in their
places until a court card appears on the cushion.
IV. Court cards are excluded from the combinations, which must be made
with the pips of minor cards, the court cards crowning each packet.
V. Only the uppermost cards of the cushion are available, but their
removal releases those underneath.
PLAY
Withdraw the eight aces and place them in the form of a cross (see
tableau). Next, deal out twelve cards in two horizontal rows beneath,
but leaving room for the circle to be placed as in tableau. These
twelve cards are called the cushion. The object is to make as many
combinations of the sum of eighteen as possible with cards in the
cushion. Each combination must be composed of three cards (Rule IV) and
no two cards must be of similar value (Rule II). Some of the
combinations, for example, might be 2, 7, 9, or 3, 5, 10, or 2, 6, 10,
and so on.
When any three cards make the required sum, take them up together, and
put any court card that may be in the cushion at the top, and place the
packet thus crowned, face upward, on one of the spaces reserved in the
circle. Should there be no court card, the combination cannot be made
(Rule III). As you withdraw cards to place on the circle, refill the
spaces from the pack in hand.
When no more combinations can be made, you proceed to deal out twelve
more cards, covering those already forming the cushion, and to make
fresh combinations with all available cards (Rule V); but when
vacancies are now made they cannot be refilled. (Rule I.) Cards,
therefore, in this and the subsequent deals may have to be dealt on to
empty spaces from which other cards have been withdrawn.
You continue to deal out fresh rows following the same rules, and must
never make combinations until each deal is complete.
If the game succeeds, the final tableau will show the cross of aces in
the
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