ere still be cards in the Reserve which
cannot be transferred to the Ramparts, you may transpose them to effect
this if you can.
This patience is exceedingly difficult.
[Illustration: THE FLOWER-GARDEN.]
THE FLOWER-GARDEN
One Entire Pack of Cards
RULES
I. Any card in the Bouquet and the uppermost cards of the Garden are
available. The removal of the top cards releases those beneath.
II. The foundations must follow suit.
III. Cards placed in sequence on the Garden _need not_ follow
suit.
PLAY
Deal six packets of six cards dealt together, and so spread that all
are visible. The four aces are the foundation cards, and are to ascend
in sequence to kings (Rule II).
Sixteen cards will remain, which are called the Bouquet, and must be
kept in the hand. Take from the Bouquet and from the Garden any aces or
other suitable cards (Rule I) and play them.
Next place cards in descending sequences in the Garden, transferring
them from one packet to another as often as you please (Rules I and
III), and you may place cards from the Bouquet in the same way. For
example, place the four of diamonds (see tableau) on the five of clubs,
then take the ten of hearts from the Bouquet and place it on the knave
of diamonds. The nine of clubs can now be transferred, and the ace and
deuce of diamonds are released.
This patience is exceedingly difficult. Cards taken from the Bouquet
cannot be returned to it, and there is only one deal. The greatest care
must, therefore, be taken in placing cards in sequence and in playing
them. You are not obliged to do either, and it is often better to leave
a card than to play it, as it may be useful in releasing others.
When an entire packet is cleared off, you may begin a new one with a
card from the Bouquet or from the Garden (Rule I), and this is often
the only means of removing a king, which, being the highest card, can
never be transferred.
[Illustration: THE HEMISPHERES.]
THE HEMISPHERES
Two Entire Packs of Cards
RULES
I. Only cards that belong to their proper hemisphere are available.
II. Cards of the wrong colors may be _exchanged_ into their proper
hemispheres whenever the opportunity occurs, and at the end of the
game, when all the cards are dealt and the talon is exhausted, they
may be _transferred without an exchange_.
III. Cards may only marry those belonging to their own Race, but cards
from the talon may marry
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