h this exception: When both
sides are tied at 40, or "deuce," as it is called, the winners must
make two points more than their opponents to win. In this way the game
may be continued for a long time as the points are won first by one
side and then by the other. The score at deuce, or "40 all," will be
denoted as "vantage in" or "vantage out," depending upon whether the
server's side or the other wins one of the two points necessary to win
from "deuce." If first one side, then the other, obtains one of these
points the score will be "vantage in" or "out," as the case may be,
and then "deuce" again, until finally when two points clear are made
it is "game." A set of tennis consists in winning six games, but in
this case also there is a peculiar condition. Where each side wins
five games it is necessary in order to win the set to obtain a lead of
two games. The score in games is then denoted just as in a single
game, "deuce" and "vantage" games being played until a majority of two
is won.
[Illustration: Photographs of Tennis Strokes Taken in Actual Play]
[Illustration: (a) the right and (b) the wrong way to hold a tennis
racket]
To learn the game of tennis, first obtain a proper grip of the racket.
It should always be held firmly and as near the end as possible, the
leather butt being inside the hand. A loose grip will absolutely
prevent a player from becoming expert, as the accuracy and quickness
that are a part of tennis can never be obtained unless we have the
racket under perfect control. The various backhand, high and low
strokes will only come from constant practice. The most important
stroke to master as well as the most difficult is a swift, accurate
service. A player who is otherwise a fair player can easily lose game
after game by not having mastered his service stroke, and thus he
beats himself without any effort on the part of his opponent. The
various "twist" services have almost passed out of use. Even the best
players employ a straight, swift overhand ball. To fail to serve the
ball over the net and in the proper place is called a "fault." The
player has two chances and to fail in both is called "a double fault."
A common mistake is to attempt a swift smash on the first ball, which
may fail half the time, and then to make sure of the second ball by an
easy stroke which a skilful opponent can return almost at will and
thus either extend us to the utmost to return it or else make us fail
altogether. It
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