is drawn,
variously called the "cat's cradle," "pot," or "plum pudding." The
players decide who is to be first, second, etc., and a flat stone or
piece of broken crockery or sometimes a folded piece of tin is placed
in division No. 1. The stone is called "potsherd." The object of the
game is to hop on one foot and to shoot the potsherd in and out of the
court through the various divisions until they are all played. He
then hops and straddles through the court. Whenever he fails to do the
required thing the next player takes his turn.
HUNT THE SHEEP
Two captains are chosen and the players divided into equal sides. One
side stays in the home goal and the other side finds a hiding place.
The captain of the side that is hidden or "out" then goes back to the
other side and they march in a straight line to find the hidden sheep.
When they approach the hiding place their own captain shouts, "Apple!"
which is a warning that danger is near. When he is sure of their
capture or discovery he shouts, "Run, sheep, run!" and all the party
make a dash for the goal.
INTERCOLLEGIATE AMATEUR ATHLETIC ASSOCIATION OF AMERICA
This association controls the field athletic contests between the
colleges known as the "Intercollegiates."
It is generally known as the I.C.A.A.A.A. To win a point for one's
college in this contest is the highest honour that a track athlete may
obtain. In these games, which take place annually, the following
thirteen events are contested for:
Mile run
Shotput
440-yard run
120-yard hurdles
100-yard dash
Running high jump
Two-mile run
880-yard run
220-yard low hurdles
Pole vault
Broad jump
220-yard dash
Hammer throw
I SPY
This game is sometimes called "Hide and Seek," One of the players is
made "it" by any of the familiar counting-out rhymes. The rest then
secure a hiding place while he counts fifty or one hundred. A certain
tree or fence corner is considered "home." "It" then attempts to spy
his hidden playmates in their hiding places and to run "home"
shouting, "I spy" and their names. If the one discovered can get home
before "it," he does so, shouting, "In free!" with all the breath that
is left in him. The game is especially interesting just at dusk, when
the uncertain light makes the "outs" brave in approaching home without
detection. If "it" succeeds in capturing all the players the first
one caught is "it" for the next game.
JACK FAGOTS
This game
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