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is drawn, variously called the "cat's cradle," "pot," or "plum pudding." The players decide who is to be first, second, etc., and a flat stone or piece of broken crockery or sometimes a folded piece of tin is placed in division No. 1. The stone is called "potsherd." The object of the game is to hop on one foot and to shoot the potsherd in and out of the court through the various divisions until they are all played. He then hops and straddles through the court. Whenever he fails to do the required thing the next player takes his turn. HUNT THE SHEEP Two captains are chosen and the players divided into equal sides. One side stays in the home goal and the other side finds a hiding place. The captain of the side that is hidden or "out" then goes back to the other side and they march in a straight line to find the hidden sheep. When they approach the hiding place their own captain shouts, "Apple!" which is a warning that danger is near. When he is sure of their capture or discovery he shouts, "Run, sheep, run!" and all the party make a dash for the goal. INTERCOLLEGIATE AMATEUR ATHLETIC ASSOCIATION OF AMERICA This association controls the field athletic contests between the colleges known as the "Intercollegiates." It is generally known as the I.C.A.A.A.A. To win a point for one's college in this contest is the highest honour that a track athlete may obtain. In these games, which take place annually, the following thirteen events are contested for: Mile run Shotput 440-yard run 120-yard hurdles 100-yard dash Running high jump Two-mile run 880-yard run 220-yard low hurdles Pole vault Broad jump 220-yard dash Hammer throw I SPY This game is sometimes called "Hide and Seek," One of the players is made "it" by any of the familiar counting-out rhymes. The rest then secure a hiding place while he counts fifty or one hundred. A certain tree or fence corner is considered "home." "It" then attempts to spy his hidden playmates in their hiding places and to run "home" shouting, "I spy" and their names. If the one discovered can get home before "it," he does so, shouting, "In free!" with all the breath that is left in him. The game is especially interesting just at dusk, when the uncertain light makes the "outs" brave in approaching home without detection. If "it" succeeds in capturing all the players the first one caught is "it" for the next game. JACK FAGOTS This game
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