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s the _Rispost_ is easy the Sword being near the Adversary's Body, which makes it, more difficult for him to avoid you; besides, by this Parade, you are in better Condition to parry, not only a Thrust below, but also any other Thrusts and Feints, the Sword being near the Situation of Guard. CHAP. VIII. _Of_ Quart _under the Wrist_. This Thrust should not be made but instead of _Seconde_, that is to say, on an Engagement, Parade, or Lunge of the Adversary in _Quart_. The Wrist must not be so much turned up, nor so high as in _Quart_ within; the Body should be more inward, and bending more forward. (Refer to the 7th Plate.) In case the Adversary pushes _Quart_, in order to take the Time, you must lunge the Foot strong inward, to throw the Body farther from the Line of the Adversary's Sword. In recovering from this Thrust, the Wrist must be in _Tierce_, and the Sword without the Enemy's whilst the other Parts take their Situation. The Parade of this Thrust is made by a Half-circle of the Sword within, the Wrist raised in _Quart_, and the Point low. _See the 7th Plate_. [Illustration: _7th Plate. Thrust under the Wrist_.] [Illustration: _It's Parade_.] [Illustration: _8th. Plate. Flannconade.] [Illustration: The Opposition of the Hand to the lowering the body_.] CHAP. IX. _Of_ Flanconnade. This Thrust is to be made only in engaging or _risposting_ when the Adversary carries his Wrist too far inward, or drops the Feeble of his Sword, then you must press a little within, and with your Feeble on his, in order to lower it, and by that means get an Opening in his Flank. The Body, in this Thrust, is not so strait as in _Quart_ within, tho' the Arms are. _See the 8th_ Plate. It is necessary to oppose with the Left hand, in order to avoid a low Thrust on your engaging, pushing or _risposting_. This is the last Thrust of the Five which are to be made in our Art. The first us _Quart_ within the Sword, the second _Tierce_ without the Sword, the third _Seconde_ under the Sword, the fourth _Quart_ under the Sword, and the fifth, _Flanconnade_; and there is not any Attack, Thrust, Feint, Time or Rispost in this extensive Art, but what depends on one of these. The Recovery from _Flanconnade_, should be the same as from _Quart_ within the Sword. Flanconnade is generally avoided by taking the Time in _Seconde_ with the Body low; the Hand must oppose to shun the Thrust, and hit the Adv
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