s the _Rispost_ is
easy the Sword being near the Adversary's Body, which makes it, more
difficult for him to avoid you; besides, by this Parade, you are in
better Condition to parry, not only a Thrust below, but also any other
Thrusts and Feints, the Sword being near the Situation of Guard.
CHAP. VIII.
_Of_ Quart _under the Wrist_.
This Thrust should not be made but instead of _Seconde_, that is to say,
on an Engagement, Parade, or Lunge of the Adversary in _Quart_.
The Wrist must not be so much turned up, nor so high as in _Quart_
within; the Body should be more inward, and bending more forward. (Refer
to the 7th Plate.)
In case the Adversary pushes _Quart_, in order to take the Time, you
must lunge the Foot strong inward, to throw the Body farther from the
Line of the Adversary's Sword.
In recovering from this Thrust, the Wrist must be in _Tierce_, and the
Sword without the Enemy's whilst the other Parts take their Situation.
The Parade of this Thrust is made by a Half-circle of the Sword within,
the Wrist raised in _Quart_, and the Point low. _See the 7th Plate_.
[Illustration: _7th Plate. Thrust under the Wrist_.]
[Illustration: _It's Parade_.]
[Illustration: _8th. Plate. Flannconade.]
[Illustration: The Opposition of the Hand to the lowering the body_.]
CHAP. IX.
_Of_ Flanconnade.
This Thrust is to be made only in engaging or _risposting_ when the
Adversary carries his Wrist too far inward, or drops the Feeble of his
Sword, then you must press a little within, and with your Feeble on his,
in order to lower it, and by that means get an Opening in his Flank.
The Body, in this Thrust, is not so strait as in _Quart_ within, tho'
the Arms are. _See the 8th_ Plate.
It is necessary to oppose with the Left hand, in order to avoid a low
Thrust on your engaging, pushing or _risposting_. This is the last
Thrust of the Five which are to be made in our Art. The first us _Quart_
within the Sword, the second _Tierce_ without the Sword, the third
_Seconde_ under the Sword, the fourth _Quart_ under the Sword, and the
fifth, _Flanconnade_; and there is not any Attack, Thrust, Feint, Time
or Rispost in this extensive Art, but what depends on one of these.
The Recovery from _Flanconnade_, should be the same as from _Quart_
within the Sword.
Flanconnade is generally avoided by taking the Time in _Seconde_ with
the Body low; the Hand must oppose to shun the Thrust, and hit the
Adv
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