gages giving Light, to take a Counter to your Thrust,
whether by a Rispost or Time, you must make a False-time or
Half-thrust, and if he parrys, or takes the Time, in Case of the first,
you must baulk his Parade; and if he takes the Time, you must take
another upon him.
If, upon the Engagement, he goes to your Blade with his Fort, you must
cut under his Wrist, and if with his Feeble, disengage and push without
in _Tierce_.
Though an Engagement may be made Blade to Blade, without Disengaging,
that is Inside to Inside; better and more common to make it by
disengaging from the Outside to the Inside.
CHAP. XX.
_Of engaging in_ Tierce _in the Midling Guard_.
The Engagement without shou'd be made from your being placed within,
Feeble to Feeble, for the same Reason as in _Quarte_, the Wrist shou'd
be turned in _Tierce_; in this Engagement as in _Quarte_, the
Antagonist may do three things. 1st, let you engage him, 2d. or
disengage, 3d. or come to your Blade.
If he lets you engage him, you must carry on your Thrust in _Tierce_, or
make a Half-Thrust, to see if he does not stir, if he retires, if he
parrys, or if he takes the Time.
If upon your Half-thrust he does not stir, you must thrust strait, if he
retires, advance and redouble.
If he parrys with his Fort, cut _Seconde_ under, if with his Feeble, you
must disengage or cut over the Point from _Tierce_ to _Quarte_, and if
upon the Half-thrust he takes the Time pushing strait, you must either
parry and risposte, or make him Time, volting or lowering the Body.
If he takes the Time in _Seconde_, lowering his Body, you must either
parry him and thrust _Quarte_, or pushing _Quarte_, oppose with the Left
hand, or volt.
If on your Engagement he disengages, 'tis as in _Quarte_, 1st either
without Design, 2d. or to retire, 3d. or to take the Time pushing
_Quarte_ or volting, 4th. or to come to your Blade, 5th. or to make a
Feint; 6th. or to take a Counter to your Thrust.
1st. If he disengage without Design, you must push strait in _Quarte_,
or make a Half-thrust, and go on with the same.
2d. If he disengages breaking Measure, you must come forward redoubling
in _Quarte_.
3d. If he disengages and pushes _Quarte_, which, on this Occasion, is
called Counter-disengaging, you must either parry and risposte, or take
the Time lowering the Body, or volting.
4th. If he disengages and comes to your Sword within, with his Fort, you
must cut _Quarte_ under
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