s:--
27-23 7-14 18-9 14-23 26-3
20-27 9-6 5-14 21-7 27-31
14-9 1-10 23-18 3-10 3-7
White wins. Jacques and Campbell.
_Other Varieties._--The forms of draughts practised on the European
continent differ in some respects from the English variety, chiefly in
respect of the power assigned to a man after "crowning." The game of
_Polish Draughts_ is played in France, Holland, Belgium and Poland,
where it has entirely superseded _Le Jeu de dames a la francaise_. It
is played on a board of 100 squares with 20 men a side. The men move
and capture as in English draughts, except that in capturing they move
either forward or backward. A crowned man becomes a queen, and can
move any number of squares along the diagonal. In her capture she
takes any unguarded man or queen in any diagonal she commands, leaping
over the captured man or queen and remaining on any unoccupied square
she chooses of the same diagonal, beyond the piece taken. But if there
is another unguarded man she is bound to choose the diagonal on which
it can be taken. For example (using an English draught-board) place a
queen on square 29 and adverse men at squares 22, 16, 24, 14. The
queen is bound to move from 29 to 11, 20, 27, and having made the
captures to remain at 9 or 5, whichever she prefers. The capturing
queen or man must take all the adverse pieces that are _en prise_, or
that become so by the uncovering of any square from which a piece has
been removed during the capture, e.g. white queen at square 7, black
at squares 10, 18, 19, 22 and 27, the queen captures at 10, 22, 27 and
19, and the piece at 22 being now removed, she must go to 15, take the
man at 18, and stay at 22, 25 or 29. In consequence of the intricacy
of some of these moves, it is customary to remove every captured piece
as it is taken. If a man arrives at a crowning square when taking, and
he can still continue to take, he must do so, and not stay on the
crowning square as at draughts. Passing a crowning square in taking
does not entitle him to be made a queen. In capturing, the player must
choose the direction by which he can take the greatest number of men
or queens, or he may be huffed. Numerical power is the criterion, e.g.
three men must be taken in preference to two queens. If the numbers
are equal and one force comprises more queens than the other, the
player may take whichever lot
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