d "e," and then there would be nothing else for the next
in turn to do but to complete the word by adding "t" and thus losing a
"life."
It will be seen that there are three ways of losing a "life." First, the
player may lay down a letter, and on being challenged be unable to give
the word. Secondly, he may himself challenge another player who is not
at fault. Thirdly, he may be obliged to add the final letter to a word,
and so complete it.
SIMON SAYS
Seat yourselves in a circle and choose one of the company to be the
leader, or Simon. His duty is to order all sorts of different things to
be done, the funnier the better, which must be obeyed only when the
order begins with "Simon says." As, for instance, "Simon says: 'Thumbs
up!'" which, of course, all obey; then perhaps comes: "Thumbs down!"
which should not be obeyed, because the order did not commence with
"Simon says."
Each time this rule is forgotten a forfeit must be paid. "Hands over
eyes," "Stamp the right foot," "Pull the left ear," etc., are the kind
of orders to be given.
THE SERGEANT
One player represents the Sergeant, and the others the soldiers, whom he
is supposed to be drilling. When the Sergeant says "Do this," all the
players must imitate him. But when he says "Do that," they must take no
notice.
If a soldier makes a mistake he has to pay a forfeit, and takes the
Sergeant's place.
THE SEA KING
This game can be played by any number of children. They proceed by first
choosing one of the party to act as the Sea King, whose duty it is to
stand in the centre of a ring, formed by the players seating themselves
round him. The circle should be as large as possible. Each of the
players having chosen the name of a fish, the King runs round the ring,
calling them by the names which they have selected.
Each one, on hearing his name called, rises at once, and follows the
King, who, when all his subjects have left their seats, calls out, "The
sea is troubled," and seats himself suddenly. His example is immediately
followed by his subjects. The one who fails to obtain a seat has then to
take the place of King, and the game is continued.
TONGUE TWISTERS
The leader begins by saying the first sentence, which is repeated by
each player in turn. The leader in every case adds the new line, which
is repeated by the other players in succession. Anyone making a mistake
or omission drops out of the contest. As the ranks grow thinner, the
pl
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