decided upon, returns and asks a question of
each of the company in turn. The answer must be either "Yes" or "No,"
and in no case should more words be used, under penalty of paying a
forfeit. The first important point to be found out is whether the
subject is "Animal," "Vegetable," or "Mineral." Supposing, for instance,
the subject chosen is a cat which is sleeping in the room by the fire,
the questions and answers might be like the following:--"Is the subject
chosen an animal?" "Yes." "Wild animal." "No." "Domestic animal?" "Yes."
"Common?" "Yes." "Are there many to be seen in this town?" "Yes." "Have
you seen many this day?" "Yes." "In this house?" "No." "Have you seen
many in the road?" "Yes." "Do they draw carts?" "No." "Are they used for
working purposes?" "No." "Is the subject a pet?" "Yes." "Have they one
in the house?" "Yes." "In this room?" "Yes." "Is it lying in front of
the fire at the present time?" "Yes." "Is the subject you all thought of
the cat lying in front of the fire in this room?" "Yes." The subject
having been guessed, another one is chosen and the game proceeds.
ACTING RHYMES
For this game, half the players go outside the door, whilst those who
stay in the room choose a word of one syllable, which should not be too
difficult. For instance, suppose the word chosen be "Flat," those who
are out of the room are informed that a word has been thought of that
rhymes with "Cat," and they then have to act, without speaking, all the
words they can think of that rhyme with "Cat." Supposing their first
idea be "Bat," they come into the room and play an imaginary game of
cricket. This not being correct, they would be hissed for their pains,
and they must then hurry outside again. They might next try "Rat," most
of them going into the room on their hands and feet, whilst the others
might pretend to be frightened. Again they would be hissed. At last the
boys go in and fall flat on their faces, while the girls pretend to use
flat-irons upon their backs. The loud clapping that follows tells them
that they are right at last. They then change places with the audience,
who, in turn, become the actors.
THE BIRD-CATCHER
To play this game you must first decide which one of you is to be the
Bird-catcher; the other players then each choose the name of a bird, but
no one must choose the owl, as it is forbidden. All the players then sit
in a circle with their hands on their knees, except the Bird-catcher,
who s
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