FREE BOOKS

Author's List




PREV.   NEXT  
|<   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50   51   52   53   54   55   56   57   58   59  
60   61   62   63   64   65   66   67   68   69   70   71   72   73   74   75   76   77   78   79   80   81   82   83   84   >>   >|  
as possible, in epigram or verse, written on a slip of paper. The cards are then signed, turned in and the "teacher" reads the definitions. Then the company are to decide which one of the definitions has the greatest merit. For instance, the word "Friendship" is given and the answers might run like these: "A feather from love's wing." "The greatest of boons." "Something akin to glue," etc. Or the word "Gold" might evoke: "That which I have not." "The root of all evil." "What goes to the plumber," etc. EARTH, AIR, FIRE AND WATER To play this game seat yourselves in a circle, take a clean duster or handkerchief, and tie it in a big knot, so that it may easily be thrown from one player to another. One of the players throws it to another, at the same time calling out either of these names: Earth, Air, Fire, or Water. If "Earth" is called, the player to whom the ball is thrown has to mention something that lives on the earth, as lion, cat; if "Air" is called, something that lives in the air; if "Water," something that lives in the water; but if "Fire" is called, the player must keep silence. Always remember not to put birds in the water or animals or fishes in the air; be silent when "Fire" is called, and answer before ten can be counted. For breaking any of these rules a forfeit must be paid. THE FARMYARD This game, if carried out properly, will cause great amusement. One of the party announces that he will whisper to each person the name of some animal, which, at a given signal, must be imitated as loudly as possible. Instead, however, of giving the name of an animal to each, he whispers to all the company, with the exception of one, to keep perfectly silent. To this one he whispers that the animal he is to imitate is the donkey. After a short time, so that all may be in readiness, the signal is given. Instead of all the party making the sounds of various animals, nothing is heard but a loud bray from the one unfortunate member of the company. THE FORBIDDEN LETTER The idea of this game is to try how many sentences can be spoken without containing a certain letter which has been agreed upon. Supposing, for instance, the letter "f" is not to be introduced, the first player might ask: "Is this a new game to you?" The second player could answer: "Oh, no! I played it years ago when quite a youngster." He would perhaps turn to the third player, and ask: "You remember it, d
PREV.   NEXT  
|<   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50   51   52   53   54   55   56   57   58   59  
60   61   62   63   64   65   66   67   68   69   70   71   72   73   74   75   76   77   78   79   80   81   82   83   84   >>   >|  



Top keywords:

player

 

called

 

animal

 
company
 

signal

 
letter
 

whispers

 

Instead

 
definitions
 
answer

silent

 

greatest

 
instance
 
remember
 
thrown
 

animals

 

perfectly

 

properly

 

exception

 
carried

amusement

 
whisper
 

imitated

 

loudly

 

giving

 

announces

 
person
 
unfortunate
 

Supposing

 

introduced


played

 

youngster

 

agreed

 

sounds

 

making

 

donkey

 

readiness

 
member
 

spoken

 

sentences


FORBIDDEN
 

LETTER

 
imitate
 
Something
 
plumber
 

feather

 

signed

 
epigram
 
written
 

turned