es. The fun consists of the questions being put to
the lady and the gentleman answering for her. "Do you like your
partner?" the lady is asked, and the gentleman may reply, "Yes, I adore
him." Whatever the reply the lady is forbidden to deny it; if she does,
or if she answers for herself, she must pay a forfeit. But retaliation
comes, for when all the ladies have been questioned the gentleman's turn
arrives, and the ladies answer for their partners. "What is your
favorite occupation?" the question may be, and the lady may answer
"Dressing dolls," or "Making mud pies," or anything ridiculous that
occurs to her.
PROVERBS
"Proverbs" is a game that will always remain popular. One of the players
is sent out of the room, and during his absence the others decide upon a
well-known proverb which he must, by asking questions, guess on his
return. The answers to the questions must each contain one word of the
proverb. For instance, suppose the players fix on the proverb "It's
never too late to mend," the question asked, and answers given, will
perhaps be similar to the following;--
Questioner (to first player).--"Is the proverb one that you would
guess easily?"
Answer.--"As I'm not in your place =it's= impossible for me to say."
Questioner (to second player).--"Am I mistaken, or did I see you at
the theatre last night?"
Answer.--"I =never= go to theatres, so you must have made a
mistake."
Questioner (to second player).--"Do you consider this game amusing,
or the reverse?"
Answer.--"At the present moment it's really =too= amusing for me to
keep my countenance."
Questioner (to fourth player).--"How was it I didn't see you at
dinner, Mr. Francis?"
Answer.--"I was detained at the office, so arrived =late=."
Questioner (to fifth player).--"Were you skating this afternoon,
Miss Philips?"
Answer.--"No, I meant =to= have gone, but felt too tired after last
night's festivities."
Questioner (to sixth player).--"You're looking terribly bored, Miss
Jones, would you rather take my place?"
Answer.--"I would willingly; but my doing so wouldn't =mend=
matters."
If the interrogator cannot discover the proverb after the first round of
questions and answers, he must go round again, and again. The player
whose answer reveals to him the proverb, must go outside in his place.
The following proverbs are all excellent for this game:--
"A new broom sweeps clean."
|