to endeavor by every means in their power to keep him from
recognizing them. As may be imagined, the task of the single player is
not an easy one, the distorted shadows being vastly different from the
originals as seen before the lights were extinguished.
STEPS
The blindfolded player is placed in the middle of the room, and the
other players all place themselves at various distances round him. The
blind-man is then told how many steps he must take in order to be able
to touch a certain player. This game does, I know, sound rather simple
in writing; but try it, and you will find that it is not so easy as you
imagine. It will also have the effect of making the dullest party
lively, because the blind-man makes such absurd mistakes as to the
direction and length of steps that he has to take.
THE SPELLING GAME
Each player in this game has what are called three "lives," or chances.
When the company is seated in a circle, the first player mentions a
letter as the beginning of a word. The game is for each of the company,
in turn, to add a letter to it, keeping the word unfinished as long as
possible.
When a letter is added to the former letters and it makes a complete
word, the person who completed it loses a "life." The next player then
begins again.
Every letter added must be part of a word, and not an odd letter thought
of on the spur of the moment. When there is any doubt as to the letter
used by the last player being correct, he may be challenged, and he will
then have to give the word he was thinking of when adding the letter. If
he cannot name the word, he loses a "life"; but if he can, it is the
challenger who loses.
This is an example of how the game should be played. Supposing the first
player commences with the letter "p"; the next, thinking of "play,"
would add an "l"; the next an "o," thinking of "plough"; the person, not
having either of these words in his mind, would add "v"; the next player
perhaps, not knowing the word of which the previous player was thinking,
might challenge him, and would lose a "life" on being told the word was
"plover." The player next in turn would then start a new word, and
perhaps put down "b," thinking of "bat," the next, thinking, say, that
the word was "bone," would add an "o," the next player would add "n";
the player whose turn it would now be, not wanting to lose a "life" by
finishing the word, would add another "n"; the next player for the same
reason would ad
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