FREE BOOKS

Author's List




PREV.   NEXT  
|<   59   60   61   62   63   64   65   66   67   68   69   70   71   72   73   74   75   76   77   78   79   80   81   82   83  
84   85   86   87   88   89   90   91   92   93   94   95   96   97   98   99   100   101   102   103   104   105   106   107   108   >>   >|  
cards, he may, by declaring, allow them to make a game declaration, whereas they are now limited to an infinitesimal score. He must also consider that, should he pass, the maximum he and his partner can secure is 100 points in the honor column. This is a position to which conventional rules cannot apply. The individual characteristics of the players must be considered. The Fourth Hand must guess which of the three players is the most apt to have been cautious, careless, or "foxy," and he should either pass or declare, as he decides whether it is more likely that his partner or one of the two adversaries is responsible for his predicament. It sometimes, although rarely, happens that the strength not in the Fourth Hand is so evenly divided that no one of the three has been justified in making an offensive declaration, and yet the Fourth Hand is not very strong. When this occurs, a clever player can as a rule readily and accurately diagnose it from the character of his hand, and he should then pass, as he cannot hope to make game on an evenly divided hand, while as it stands he has the adversaries limited to a score of 2 points for each odd trick, yet booked for a loss of 50 if they fail to make seven tricks; 100, if they do not make six. In other words, they are betting 25 to 1 on an even proposition. Such a position is much too advantageous to voluntarily surrender. It is hardly conceivable that any one would advocate that a Fourth Hand player with a sure game in his grasp, instead of scoring it, should allow the adverse "one Spade" to stay in for the purpose of securing the 100 bonus. Inasmuch, however, as this proposition has been advanced by a prominent writer, it is only fair that its soundness should be analyzed. The argument is that the score which is accumulated in going game is generally considerably less than 100, averaging not over 60, and that, therefore, the bonus of 100 is more advantageous. The example is given of a pair who adopted these tactics, and on one occasion gathered eight successive hundreds in this manner, eventually obtaining a rubber of approximately 1150 points instead of one of about 350. The answer to any such proposition is so self-evident that it is difficult to understand how it can be overlooked. It is true that a game-going hand does not average over 60 points, which is 40 less than 100, but a game is half of a rubber. Winning a rubber is worth 250, without considering the 2
PREV.   NEXT  
|<   59   60   61   62   63   64   65   66   67   68   69   70   71   72   73   74   75   76   77   78   79   80   81   82   83  
84   85   86   87   88   89   90   91   92   93   94   95   96   97   98   99   100   101   102   103   104   105   106   107   108   >>   >|  



Top keywords:

points

 

Fourth

 

rubber

 
proposition
 

players

 

advantageous

 

player

 
adversaries
 

position

 

divided


evenly

 

partner

 
limited
 

declaration

 

accumulated

 
generally
 

soundness

 

analyzed

 

argument

 

scoring


advocate
 

voluntarily

 
surrender
 

conceivable

 

adverse

 

advanced

 

prominent

 

writer

 
Inasmuch
 

considerably


purpose
 

securing

 

understand

 

overlooked

 
difficult
 

evident

 

answer

 

average

 
Winning
 

adopted


tactics

 

occasion

 

gathered

 

obtaining

 
approximately
 

eventually

 

manner

 

successive

 
hundreds
 

averaging