verse suit is well stopped, in bidding two No-trumps. It is one
of the few cases where it is not advisable to allow the double of a
partner to stand.
It is generally conceded that the double, although a most powerful
factor in the game, and the element which is productive of large
rubbers, is used excessively, especially by inexperienced and rash
players. If a record could be produced of all the points won and lost
by doubling, there is little doubt that the "lost" column would lead by
a ratio of at least two to one.
The double in the hands of a discreet player of sound judgment is,
indeed, a powerful weapon greatly feared by the adversaries; when used
by the unskilled, it becomes a boomerang of the most dangerous type.
A player cannot afford to have the reputation of never doubling, as
that permits his adversaries to take undue liberties in bidding, but it
is better to be ultra-conservative than a foolish doubler who
continually presents his opponents with games of enormous proportions.
A player should not double unless able to count with reasonable
exactness in his own hand and announced by his partner a sufficient
number of tricks to defeat the Declarer. It is not the place to take a
chance or to rely upon a partner, who has not shown strength, for an
average holding. It must also be remembered as an argument against a
doubtful double that the Declarer is more apt to make his declaration
when doubled, as he is then given more or less accurate information
regarding the position of the adverse strength, and can finesse
accordingly. A double frequently costs one trick--sometimes even more.
THE CHOICE BETWEEN A GAME AND A DOUBLE
A most interesting question arises when a player is placed in the
gratifying position of having the opportunity of electing whether to go
game or secure a bonus by doubling.
Which course he should take depends entirely upon the state of the
rubber, and the size of the bonus that the double will probably
produce. A game is always to be preferred to a double which is not apt
to net more than 100. When 200 is sure and a greater bonus probable,
the double should be made during either the first or second game of the
rubber. During the rubber game, however, the doubler should be more
conservative, and should "take in" his rubber unless satisfied that the
double will produce 300, with a potential possibility of more.
The reason, which may not at first be apparent, for this difference in
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