FREE BOOKS

Author's List




PREV.   NEXT  
|<   94   95   96   97   98   99   100   101   102   103   104   105   106   107   108   109   110   111   112   113   114   115   116   117   118  
119   120   121   122   123   124   125   126   127   128   129   130   131   132   133   134   135   136   137   138   139   140   141   >>  
ans in their power to give each other all possible information. They should always play the lowest, and (except with Ace, King, and one or more others) lead the highest of a sequence. The only case in which they should withhold information or play a false card is when such action may upset the calculations of the Declarer, and either cannot mislead the partner, or, if it do, will not affect his play. For example, with King, Queen, over an adverse Ace, Knave, 10, a false card is more than justified, as it tempts the Declarer to mould his play for another finesse; so also, in other cases in which the partner is without strength in the suit and his play is, therefore, unimportant, he may be treated as if he were a Dummy. The advantage of forcing the strong hand is just as great in Auction as in Whist or Bridge, and as a rule it is the best play possible for the adversaries of the Declarer. The only exception is when the Dummy has an established suit and a reentry. Suppose, for example, with four tricks to play, the Declarer has the last Trump (Hearts), one Club, and two Diamonds. The Dummy has three winning Clubs, and the leader a Diamond and winning Spades. He knows he can force the Declarer's last Trump with a Spade, and generally this would be his wisest play; but the long Clubs in the Dummy show that the usual tactics cannot now be employed, and his only chance is to lead a Diamond hoping that his partner has one or two winners. It goes without saying that leading a suit the weak adverse hand can trump, and upon which the strong hand can discard, is carrying out a custom most commendable at Christmas, but which at the card-table does not arouse the enthusiasm of the partner. A player should be most careful not to indicate by some mannerism that his hand is trickless. By pulling a card before it is his turn to play, by apparent lack of interest, or by allowing himself to be wrapped in gloom, he may give the Declarer as much information as if he spread his hand on the table. THE SIGNAL One of the best and most serviceable methods of giving information is by using "the signal," which is made by the play of an unnecessarily high card. For example, the Ace and King of a suit are led. The play of the 6 before the 5 constitutes a signal, as the 6 is an unnecessarily high card. The meaning of this signal is that the maker desires the suit, in which it is made, continued. Playing in ordinary order, lower bef
PREV.   NEXT  
|<   94   95   96   97   98   99   100   101   102   103   104   105   106   107   108   109   110   111   112   113   114   115   116   117   118  
119   120   121   122   123   124   125   126   127   128   129   130   131   132   133   134   135   136   137   138   139   140   141   >>  



Top keywords:

Declarer

 

partner

 

information

 
signal
 

adverse

 

winning

 

unnecessarily

 
strong
 

Diamond

 

employed


enthusiasm

 

tactics

 
arouse
 

Christmas

 

hoping

 
leading
 

winners

 

custom

 

carrying

 

discard


chance
 

commendable

 
spread
 

giving

 

serviceable

 

methods

 

constitutes

 

meaning

 
ordinary
 

Playing


desires
 

continued

 

SIGNAL

 

pulling

 
trickless
 

mannerism

 

careful

 

apparent

 
wrapped
 

interest


allowing

 

player

 

established

 

affect

 
calculations
 

mislead

 

finesse

 

tempts

 
justified
 

action