FREE BOOKS

Author's List




PREV.   NEXT  
|<   109   110   111   112   113   114   115   116   117   118   119   120   121   122   123   124   125   126   127   128   129   130   131   132   133  
134   135   136   137   138   139   140   141   >>  
e. No matter how familiar a player may have been with the old laws, he will find an examination of the new to be advisable, as the changes are both numerous and important. If it has not been his practice to keep in touch with Auction legislation, he should realize that a close acquaintance with the code which governs the game he is playing will prove most beneficial. As the laws speak for themselves, it is not necessary to explain them, or even to point out the various alterations. The wording in many cases has been materially changed, in order to clarify and simplify. Some penalties that seemed too severe have been reduced, and certain modifications have been made which appear to be in the line of modern thought. Special attention is called to the elimination of the law which prevented consultation as to the enforcement of a penalty, and also of the law which provided that when a wrong penalty was claimed, none could be enforced. The laws referring to cards exposed after the completion of the deal, and before the beginning of the play, have been materially changed, and the law covering insufficient and impossible declarations has been altered and redrafted. A point worthy of special attention is Law 52 of the Revised Code. It covers the case, which occurs with some frequency, of a player making an insufficient bid and correcting it before action is taken by any other player. Under the old rule, a declaration once made could not be altered, but now when the player corrects himself, as, for example, "Two Hearts--I mean three Hearts"; or "Two Spades--I should say, two Royals," the proper declaration is allowed without penalty. The laws follow. THE LAWS OF AUCTION BRIDGE THE RUBBER 1. The partners first winning two games win the rubber. If the first two games decide the rubber, a third is not played. SCORING 2. A game consists of thirty points obtained by tricks alone, exclusive of any points counted for honors, chicane, slam, little slam, bonus or undertricks. 3. Every deal is played out, and any points in excess of the thirty necessary for the game are counted. 4. When the declarer wins the number of tricks bid, each one above six counts towards the game: two points when spades are trumps, six when clubs are trumps, seven when diamonds are trumps, eight when hearts are trumps, nine when royal spades are trumps and ten when there are no trumps. 5. Honors are ace, king, queen, knave and ten o
PREV.   NEXT  
|<   109   110   111   112   113   114   115   116   117   118   119   120   121   122   123   124   125   126   127   128   129   130   131   132   133  
134   135   136   137   138   139   140   141   >>  



Top keywords:

trumps

 
points
 

player

 

penalty

 

insufficient

 

attention

 
altered
 
materially
 

changed

 

tricks


thirty

 

played

 

counted

 

spades

 

rubber

 
declaration
 

Hearts

 
winning
 

advisable

 

BRIDGE


RUBBER

 

partners

 

decide

 
consists
 

obtained

 

SCORING

 

examination

 

AUCTION

 
important
 

numerous


corrects

 

Spades

 
follow
 

allowed

 

proper

 

Royals

 
exclusive
 
diamonds
 

hearts

 

matter


Honors
 

counts

 

undertricks

 

familiar

 

chicane

 

honors

 

excess

 
number
 

declarer

 
modern